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0
votes
Duplicate

[DrawMeshInstanced] Instanced meshes disappear when attaching FrameDebug...

Graphics - LowLevel

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Jun 22, 2017

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Version/s: 2017.2.0b1

Steps to repro: 1. Open attached project and '02_RocksScene';2. Go to Build Settings (File -> Build Settings);3. Check 'Developme... Read more

0
votes
Fixed

Incorrect preview when picking color with the pipette

Graphics - LowLevel

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Jan 12, 2021

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Version/s: 2019.4, 2019.4.13f1, 2020.1, 2020.2

Reproduction steps:1. Open the user's attached project and "Waiting Room" scene2. Select the "Button" game object in the hierarchy3.... Read more

0
votes
Fixed

Frame Debugger doesn't work when using Camera.SetTargetBuffers

Graphics - LowLevel

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Sep 18, 2020

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Version/s: 2018.4.0f1, 2019.4.10f1, 2020.2.0a1

Reproduction steps:1. Download and open the attached "FrameDebuggerSetTargetBuffers" project2. Open the "TestCase" scene3. Enter Pla... Read more

1
votes
Fixed

Editor crashes on CompressedMesh::Compress when using VertexAttributeFor...

Graphics - LowLevel

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Aug 03, 2020

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Version/s: 2019.4, 2019.4.4f1, 2020.2

Reproduction steps:1. Open the attached "MeshCompressionCrash.zip" project2. Right-click on the "face.fbx" in the Project window to ... Read more

0
votes
By Design

Color transformation values behaves differently after performing arithme...

Graphics - LowLevel

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Sep 28, 2021

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Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.1, 2021.2, 2022.1

How to reproduce it:1. Open the attached project "New Unity Project (5).zip"2. Load the "SampleScene"3. Enter the Play Mode4. Observ... Read more

0
votes
Fixed

Project crashes when calling CommandBuffer.SetGlobalConstantBuffer with ...

Graphics - LowLevel

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Jun 09, 2020

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Version/s: 2019.4, 2020.1.0a16, 2020.1.0b11

How to reproduce:1. Open attached project "CommandBufferNullCrash.zip" and scene "SampleScene"2. Enter Play Mode3. Observe the crash... Read more

0
votes
By Design

Incorrect buffer values when computing shaders on AMD

Graphics - LowLevel

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Mar 04, 2021

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Version/s: 2019.4, 2019.4.14f1, 2020.2, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Download and open the "computeBuffers.zip" project2. Build the project3. Open the built project with "RenderDo... Read more

6
votes
Fixed

Static batching changes Normal map on GameObjects when negative values a...

Graphics - LowLevel

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Dec 13, 2019

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Version/s: 2017.4, 2019.3.0f3, 2020.2

How to reproduce:1. Open the attached "1205209.zip" project2. Open the SampleScene Scene3. Enter Play Mode4. Observe the two Cube Ga... Read more

1
votes
Won't Fix

Static Batching is inconsistent with the Editor when used in Player Build

Graphics - LowLevel

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Nov 05, 2021

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Version/s: 2020.3, 2020.3.19f1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the text in... Read more

0
votes
Fixed

[RTX] Editor crashes on Scene change when RayTracingAccelerationStructur...

Graphics - LowLevel

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Nov 29, 2020

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Version/s: 2019.4, 2020.1.14f1, 2021.1

How to reproduce:1. Open the user's attached "BuiltinRTXTest.zip" project2. Make sure Scene view is visible3. Open the "SampleScene"... Read more

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