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Saving an unchanged scene changes the prefab instance modifications list...
Reproduction steps: 1. Open "1177709" project and "World_01" Scene Collection 2. Save Scene Expected Result: Saving an unchanged sc... Read more
[Entity][Job] NullReference in IJobForEach_BBBCC with safety on when usi...
Steps to reproduce: 1. Open user-supplied project 2. Open Window -> General -> Test Runner 3. Run the tests Expected: all tests fin... Read more
[Tilemap] Scene does not get dirty when CompositeCollider2D's "Generatio...
How to reproduce: 1. Open attached project "TilemapTest.zip" and scene "TilemapScene" 2. In Hierarchy window, select "Grid" -> "Til... Read more
OnPostprocessAllAssets no longer gets called when an Asset changes after...
How to reproduce: 1. Open user-submitted project (BugTest.zip) 2. Open the 'SampleScene' scene 3. Enter Play Mode 4. While in Play M... Read more
[HDRP] Scene View is visible in Game View when Camera's Background Type ...
How to reproduce: 1. Create a new project with HDRP 2. Select the Main Camera and in the Inspector set the Background Type to None 3... Read more
[HDRP] Console errors appear when upgrading HDRP Package
How to reproduce: 1. Create a new Unity 2019.3.0b6 HDRP Project 2. Open Package Manager and update High Definition RP package to 7.... Read more
[iOS]Crash on libsystem_platform.dylib`_platform_strlen + 4 when using "...
How to reproduce: 1. Open the attached TestSWAPac.zip project 2. Build for iOS and open the Xcode 3. Navigate to Signing and Capabi... Read more
Custom Render Queue is not updated when switching material shader to a H...
Repro steps: 1. Open user attached project "RenderQueue" and scene "SampleScene" 2. In the Hierarchy, select "Sphere" game object 3.... Read more
[PLM] Anti-aliasing is not set properly on first bake
On first bake Anti-aliasing is not set properly , it's still to its default value of 0. It causes some broken results when looking a... Read more
Radeon Pro denoiser does not work when there are spaces in the path
Steps to reproduce: 1. Create a new project or open an existing one 2. Navigate to Lightmap Settings and make sure that filtering i... Read more
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