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[2D] Slicing sprite into many sub-sprites lacks a progress meter
Slicing a sprite into many (2000+) sub-sprites can take more than several minutes; a progress meter would be very helpful in monitor... Read more
[Regression][PlayMode] 'Callback unregistration failed' error is thrown ...
Steps to repro: 1. Open Unity; 2. Create new project and scene; 3. Enter Play mode; 4. Go to File -> Build Settings; 5. Select PC, ... Read more
[Terrain] Impossible to sculpt terrain or paint textures or details
Trying to paint or sculpt terrain draws a selection box instead. Repro steps: 1. Open Terrain scene from attached project or create... Read more
ImportFBX Warning about Scale Compensation only showing up on Windows
Reimport file simple.fbx in the attached project on a Mac and Windows platform. On Windows, the following import warning is shown a... Read more
[Editor] Image Effects cause visual artifacts in game window
1. Open the "Village" scene 2. Apply any image effect to the main camera, sun shafts, blur, aa etc 3. Observe the artifacts/distor... Read more
Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Open attached project 2. Open scene "TestCase" 3. Run scene 4. Press "E" 5. Unity crashes Reproduced with: ... Read more
[Standalone] Native resolution is shown instead of current resolution wi...
Reproduction steps: 1. Open and build attached Unity project. 2. Click Alt + Enter to enter full screen mode. 3. Take screenshot wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow