Search Issue Tracker
Active
Votes
0
Found in
2022.3.63f1
6000.0.51f1
6000.1.7f1
6000.2.0b5
Issue ID
UUM-109088
Regression
No
Crash on Collider::FindNewAttached when colliding specifc GameObjects
How to reproduce:
1. Open the attached “IN-102662_CrashRepro“ project
2. Open the “Assets/Scenes/MatanNewPlayground.unity“ Scene
3. Enter Play Mode
4. Hold one of the yellow circle GameObjects from the triangle shape and drag it to the middle yellow circle Gameobject
5. Repeat the 4th step with the other two yellow circle GameObjects that formed the triangle
6. If Unity hasn’t crashed yet, hold and drag one of the GameObjects that are stacked on top of each other
Reproducible with: 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b5
Reproducible on: macOS 15.5 Sequoia (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FFEB1B17478 (Unity) Collider::FindNewAttached
0x00007FFEB1B1980E (Unity) Collider::ParentingChanged
0x00007FFEB1B48241 (Unity) PhysicsManager::HandleColliderHierarchyChanges
0x00007FFEB1AB834F (Unity) TransformHierarchyChangeDispatch::DispatchSelfAndAllChildren
0x00007FFEB1AAF9B7 (Unity) Transform::SetParent
0x00007FFEB1ABD54E (Unity) SetParent
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
Add comment