Search Issue Tracker
Not Reproducible
Not Reproducible in 6000.2.X
Votes
0
Found in
2022.3.63f1
6000.0.51f1
6000.1.7f1
6000.2.0b5
Issue ID
UUM-109088
Regression
No
Crash on Collider::FindNewAttached when colliding specifc GameObjects
How to reproduce:
1. Open the attached “IN-102662_CrashRepro“ project
2. Open the “Assets/Scenes/MatanNewPlayground.unity“ Scene
3. Enter Play Mode
4. Hold one of the yellow circle GameObjects from the triangle shape and drag it to the middle yellow circle Gameobject
5. Repeat the 4th step with the other two yellow circle GameObjects that formed the triangle
6. If Unity hasn’t crashed yet, hold and drag one of the GameObjects that are stacked on top of each other
Reproducible with: 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b5
Reproducible on: macOS 15.5 Sequoia (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FFEB1B17478 (Unity) Collider::FindNewAttached
0x00007FFEB1B1980E (Unity) Collider::ParentingChanged
0x00007FFEB1B48241 (Unity) PhysicsManager::HandleColliderHierarchyChanges
0x00007FFEB1AB834F (Unity) TransformHierarchyChangeDispatch::DispatchSelfAndAllChildren
0x00007FFEB1AAF9B7 (Unity) Transform::SetParent
0x00007FFEB1ABD54E (Unity) SetParent
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for reporting a bug to Unity.
We have investigated the issue and the bug has been found to come from the provided user code. When trying to reproduce, no actual crashes were detected. Instead, when following the reprosteps, we found an infinite loop in the GeometricRubberband.cs script within the private LinkedList<Transform> PinsOnConvexHull(Transform[] points) method.
As such, we will close the issue. Feel free to file a new ticket should you encounter a new bug.
Resolution Note (6000.2.X):
Thank you for reporting a bug to Unity.
We have investigated the issue and the bug has been found to come from the provided user code. When trying to reproduce, no actual crashes were detected. Instead, when following the reprosteps, we found an infinite loop in the GeometricRubberband.cs script within the private LinkedList<Transform> PinsOnConvexHull(Transform[] points) method.
As such, we will close the issue. Feel free to file a new ticket should you encounter a new bug.