Search Issue Tracker
[Linux] A "Not Responding" dialog window opens up in the Player when the...
How to reproduce:1. Open the attached project (SplashTest.zip)2. Press Ctrl+B to build and select a build location3. Notice the midd... Read more
PackageInfo class isn't updated when changing package's location
How to reproduce:1. Open the attached "1253197 repro" project2. Open the Package Manager window from Window > Package Manager3. S... Read more
Falling Rigidbody causes particles to faster when 'Emitter Velocity' is ...
How to reproduce:1. Open attached project "Bug Reporting.zip" and scene "SampleScene"2. Enter Play mode3. Observe "Rigidbody Transfo... Read more
Loading Prefab in InitializeOnLoad returns null when it contains compone...
To reproduce:1. Open attached project ('case_1254464.zip')2. Observe the Console window Expected result: Message 'Load: exists(True)... Read more
[iOS] Append and Replace build fails when trying to access a non-existen...
How to reproduce:1. Create a new project2. Navigate File > Build Settings3. Switch Platform to iOS4. Build for iOS5. Build again ... Read more
Asset Store 'Complete Projects' overwriting Project Settings with no war...
How to reproduce:1. Create new project2. Open Window -> Asset Store (this will open up a browser)3. Search for "Particle Pack" (a... Read more
The context.interaction logs Multitap instead of Tap when clicked once
How to reproduce:1. Open the attached "Multi-tap and tap input functionality (2019.3.15f1)" project2. Open the Scenes/SampleScene an... Read more
[2D] The naming convention is different for Hexagon sprite in a Hierarch...
Hexagon sprites name is displaying as "Hexagon-Flat Top" and "Hexagon- Pointed Top" in GameObject menu and as "Hexagon Flat -Top" an... Read more
[HDRP] Lift, Gamma, Gain wheel snaps to top left
Regression that was introduced between 7.3.0 and 7.4.1. Reproduces in staging 2020/06/12 1) Add Lift, Gamma, Gain override to any vo... Read more
[XR][XR Interaction Toolkit] Controller connection interruptions disable...
Repro steps:1. Open attached project2. Build and Run on Android3. After the app launches connect the headset to an Oculus Link suppo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode