Search Issue Tracker
Fixed in 2.6.1
Votes
0
Found in [Package]
2.6.0-preview.5
Issue ID
1252431
Regression
No
Cinemachine + Timeline Blending Cinemachine track via timeline allocate GC Memory every frame
How to reproduce:
1. Open attached project "CinemachineGCAlloc.zip" and scene "Timeline"
2. Enter Play mode
3. Open Window -> Analysis -> Profiler
4. Search for "Update.directorUpdate"
Expected result: 0 Garbage is allocated
Actual result: every frame 120B of garbage is allocated
Reproducible with: 2019.4.0f1 (2.3.3, 2.5.0), 2020.1.0b12 (2.5.0), 2020.2.0a14 (2.5.0, 2.6.0-preview.5)
Could not test with: 2018.4.23f1 (due to cinemachine package errors in the console window)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Device Simulator - Hands reset causes them to fly away
- Sprites is not rendered in a SRP Batcher when Sprite Mask is removed after it was previously set
- Crash on MemoryProfiler::GetAllocationRoot when entering Play mode on a specific project
- Video Player preview is not shown when Inspector preview is converted to Floating Window
- Invalid signature package console message is not visible after package import when Console has 'Clear on Recompile' setting enabled
Resolution Note (fix version 2.6.1):
Fix will be available in the next release, 2.6.1