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Switching graphics API to any OpenGL crashes Unity
*Note: apparently this bug is only reproducible on older machines using Intel HD Graphics, updating the drivers might solve the issu... Read more
[OSX][Editor] PostprocessBuildPlayer shell script is not invoked after b...
Reproduction steps: 1) Open attached project with OSX editor 2) Build for OSX standalone --- Script PostprocessBuildPlayer located i... Read more
[iOS] Using Unity Remote 4 on iOS with 'Auto Rotation' and only one of l...
Steps to reproduce: 1. Open attached project 2. Notice that 'Default Orientation' is set to 'Auto Rotation' with only 'LandscapeLef... Read more
[iOS] Using Fastest Smallest Optimization Level returns incorrect C# cal...
1. Open project from link attached below 2. Build to iOS with IL2CPP 3. Application will throw NullReferenceException into XCode con... Read more
Reference to LightingData asset is lost when replacing original asset
Steps to reproduce: 1. open users attached project 2. go to Lighting settings and enable "Precomputed Realtime GI" and build lightin... Read more
Default templates have hidden elements
-e: there is a bunch of stuff in the template that is hidden. either activate it or remove it -repro --run webgl build --inspect el... Read more
[iOS] use of undeclared identifier is thrown while building project via ...
1. Open attached project in link below 2. Build to iOS with IL2CPP 3. XCode will throw "Use of undeclared identifier" while building... Read more
[AW] Add Property button is pressed on mouse over
The Add Property button in the AW gives a pressed button visual feedback when you mouse over the button. It should get pressed only ... Read more
[AW] AW + Maximized Game window + Play = errors
When you go into Editor Play mode with the Animation Window open and the Game window set to "Maximize on Play", the following errors... Read more
TapCount function doesn't work in Development Mode for Tizen
TapCount function doesn't work in Development Mode for Tizen 1. What happened Tested on Win 8.1 5.4b15x64. In the attached projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
- WebGL Player hangs on first frame when "Autoconnect Profiler" is enabled and large amount of Profiler data is buffered before the first frame