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[ShaderGraph] Disabled Blackboard's sliders become revealed when a Node ...
Reproduction steps: 1. Open the attached project named Case_1187359 2. Open the "Test" ShaderGraph file 3. Add a Multiply Node just ... Read more
[ShaderGraph] Properties from the Blackboard can be dragged into the Gra...
Reproduction steps: 1. Create a new project 2. Create a new ShaderGraph file and add a few Properties in the Blackboard 3. Observe t... Read more
[VCS] Mac Alert Sound is played when navigating the Version Control Asse...
How to reproduce: 1. Create a new project in your Preferred workspace and open it 2. Setup Perforce 3. Open the Version Control Wind... Read more
Keywords _ADDITIONAL_LIGHT_SHADOWS and _SHADOWS_SOFT get turned off in b...
Repro steps: 1. Download example project 2. Open Samplescene 3. Press play and take a look at what the scene looks like 4. Build the... Read more
[VCS] The Scroll Bar in the VCS Window can be hidden even when there are...
How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce and check out 10-20 asse... Read more
[Shader Graph] All UV dropdown value is clipped under Shader Graph
Value of All UV dropdown is clipping from UV node category (Simple Noise, Rotate, Radial Shear) under Shader Graph Window, refer att... Read more
[Mesh] Crash when using half4 in custom vertex struct with Mesh.SetVerte...
Steps to repro: 1. Download attached project 2. open scene "SampleScene" and enter playmode 3. observe crash 4. in Vertex.cs, change... Read more
Timeline animation stops before the last keyframe when it is an even number
Repro steps: 1. Open user attached "Timeline Bug" project and scene "SampleScene" 2. Press play Expected result: Cube moves and the... Read more
Unity crashes when RebuildGraph() is used
Repro steps: 1. Open user attached "TimelineRebuild" project and scene "SampleScene" 2. Enter Play Mode Expected result: Timeline p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The build size is larger when Models have Animation Type set to Generic
- Error "ArgumentException: Both 'ok' and 'cancel' strings are null or empty" logged when User is trying to create circular dependencies in UI Builder Hierarchy
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1