Search Issue Tracker
[Particle system] Particle systems are shown with corrupted shaders in p...
1. Shaders for attached explosion were corrupted while merging. 2. Open project attached. 3. Put explosion to scene. 4. Run Playm... Read more
[ParticleSystem] Shape gizmo parent scale doesn't effect emission volume
Info: It seem that parent scale doesn't effect particles emission volume, it might be intended, but at least gizmos shouldn't scale.... Read more
[GLCore][Linux] shadows are flickering
-e: in the attached project the shadows for on the racetrack are flickering -repro: --1) open attached project --2) build project -... Read more
[ParticleSystem] Volumed Cone emitter with high angles, causes not fully...
Info: It seems there is some kind of limited distance how much particles are emited from shell. No Regression Project Steps: 1. Op... Read more
[ParticleSystem] "Angle" property is not useful in Cone with base emiting
Info: Small cosmetic bug, When you have "Shape" "Cone" and" Emit From" "Base"/"Base Shell" it disables angle, I think it should also... Read more
[ExecuteInEditMode] Calling DestroyImmediate in OnEnable crashes Unity
Steps to reproduce: 1. Open attached project 2. In hierarchy, create empty game object and make sure that its Inspector is visible ... Read more
[Gizmos] [Light]Unparented from inactive object light gizmos are not upd...
Repro steps: 1) Open the project and Repro scene 2) Make sure Gizmo displayed is turned on in Game View 3) Select all three lights i... Read more
[BlendTrees] When playing scene with a blend tree selected in the inspec...
How to reproduce: 1. Open attached project 2. Open scene scene.unity 3. Open the Animator window 4. Go down into the Blend Tree lay... Read more
Inspector shows current transition even if game object with animator con...
How to reproduce: 1. Open the attached project 2. Open "Berserker(Ieva)" scene 3. Open Berserker Controller in Animator Window 4. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow