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0
votes
Fixed

[VR] On Mac DK2 fails to respond after toggling VRSettings.enabled false...

VR

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May 23, 2016

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Version/s: 5.4.0b18

On Mac with Unity 5.4.0b18 in Play mode, toggling VRSettings.enabled from true to false causes the scene to vanish from the Oculus R... Read more

0
votes
Won't Fix

[VR] Mac: VRSettings do not update when DK2 headset is powered off

VR

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May 23, 2016

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Version/s: 5.4.0b18

VRSettings.enabled used to become false when the Rift goggles were powered off during Play mode. On Mac using Unity 5.4.0b18 in Pla... Read more

0
votes
Duplicate

Transforms in animations not animating

Animation

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May 21, 2016

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Version/s: 5.3.5f1

To reproduce: 1. Open attached project 2. Play scene 3. Notice that the transform named "Leg Upper Left" fails to animate 4. Remove... Read more

5
votes
Fixed

[Texture3D] Allow non-power-of-two Texture3D sizes

Graphics - General

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Apr 28, 2016

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Version/s: 5.4.0b14

Currently Texture3D requires POT sizes. This is not very convenient for some use cases (e.g. 3D LUTs etc.). Modern GPUs can do NPOT ... Read more

2
votes
Fixed

[Texture3D] Add Texture3D.SetRawTexture data

Graphics - General

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Apr 28, 2016

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Version/s: 5.4.0b14

Texture3D does not have Get/SetPixels working on RHalf (single channel FP16) format. And since there's no way to get raw data in/out... Read more

0
votes
Fixed

[Texture3D] FP16 (Half) texture format can't be used with Texture3D

Graphics - General

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May 05, 2016

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Version/s: 5.4.0b14

Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more

0
votes
By Design

[CommandBuffer] CommandBuffer.Blit(Texture, Temporarty_RT_ID) fails and ...

Graphics - General

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May 21, 2016

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Version/s: 5.3.5f1

Reproduction steps --------------------------- 1) Open attached project 2) Open scene "Demo" 3) Enter play mode ACTUAL RESULT: Noth... Read more

0
votes
Duplicate

Synchronization problem is still relevant between the view Scene and vie...

UI

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May 21, 2016

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Version/s: 5.4.0b18

To reproduce: 1. Open attached project 2. Select aspect 4:3 3. Select aspect 16:9 4. Notice that panel stays in aspect 4:3 Workaro... Read more

0
votes
Duplicate

Light bounce gets cast on game object despite the set of light's culling...

Shadows/Lights

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May 17, 2016

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Version/s: 5.3.4f1

Steps to reproduce: - Open attached project and the scene named "Bounce Culling Demo" - Notice that "Room A" and "Room B" are set to... Read more

0
votes
Postponed

Assigning constant as the default parameter in the constructor of a gene...

Mono

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May 22, 2016

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Version/s: 5.3.4f1

When a constant is assigned as the default parameter in the constructor of a generic class, other methods fail to compile. Steps to... Read more

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