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agent.remainingDistance equals infinity during runtime when performance ...
Reproduction steps: 1. Open "test2" attached project. 2. Open and run "Assets\Scenes\MainLevel" scene. 3. Click "start" button. 4. O... Read more
[TrailRenderer] Editor crashes when instantiating a particle system from...
Steps to reproduce: 1. Open attached project 2. Open and play 'Tower_AI' scene 3. Open scene view and move one of the cubes closer ... Read more
[WSA][UWP] Can't change supported orientations in Visual Studio applicat...
Can't change supported orientations in Visual Studio application manifest. Repro steps: 1. Create empty project; 2. In "player sett... Read more
Empty Scrollbar causes crash when trying to move it
Repro steps: 1) Import my attached unitypackage and open scene in my package 2) Play and try dragging the text in Game window 3) Not... Read more
NullReferenceException when clicking on asset name in Package Export window
Right click the folder New Folder in the attached project and select Export Package. In the Export Package window, click on the name... Read more
[Text] Doesn't render at specific rotation
Repro steps: 1) Open the project and RotatedTextScene scene in it 2) Play it and notice there is only gray color in Game View 3) Sel... Read more
iOS SDK: Xcode and app are freezed if user declines incoming call that i...
For asset package only 1. Play Ads 2. Receive the all while Ad is playing 3. Decline the call Actual result: Xcode and app are free... Read more
iOS: Mute label disappears on video replay
1. Play Ads - Mute button is displayed at the bottom of the screen 2. Skip or finish the video and click Replay button Actual resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Environment is partially black when re-opening the newly created HDRP project for the second time
- Manual Reference button for Render Graph section in Rendering Debugger opens a missing Manual page
- Water Surface is missing the Wireframe when Scene is switched to Shaded Wireframe mode
- Water surface is not rendered when using Unlit Draw Scene view mode
- Node Previews are not centered when Nodes have a longer name in Shader Graph