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Editor Window with a Sprite leaks memory during Repaint
How to reproduce: 1. Open attached project 2. Open Profiler window, enable Editor Profiling and switch to the Memory view 3. Go to ... Read more
Camera clipping plane works different between transparent and opaque obj...
To reproduce: 1.Open attached project. 2.Open "test" scene. 3.Check scene hierarchy, notice 2 cubes assigned as children of camera, ... Read more
Chrome NPAPI flag hint no longer valid
-e: with Chrome45 the NPAPI enabling flag is no longer available and thus our hint form UO2 is no longer valid -repro: --install la... Read more
[DX11] Bad OnGUI click position retrieval when in fullscreen
How to reproduce: 1. Open the attached project 2. Build example scene 3. Launch it in fullscreen 4. Try to get the hovering effect o... Read more
New API using old call (Blacksmith demo)
To reproduce this bug: 1. Import "The Blacksmith: Atmospheric Scattering" from the Asset Store (https://www.assetstore.unity3d.com/e... Read more
"Sorting Layer" of Sprite Renderer is not drawn bold when overwritten in...
How to reproduce: 1. Start a new project 2. Create an empty GameObject 3. Add a SpriteRenderer component 4. Drag the GameObject to t... Read more
[Graphics] Linear Lighting isn't consistent between Editor and Standalon...
To Reproduce: 1. Build the attached project for standalone with Linear lighting ( add the oceanview.unity3d asset bundle to the sta... Read more
Navigating a scene has spikes when starting new movement
To reproduce: 1. Create new project 2. Navigate a scene using RMB + A when switch to RMB + D (to move left and right) 3. Repeat step... Read more
Force single instance crashes second instance of built game
Steps to reproduce: 1. Create new project 2. Check "Force Single Instance" in player settings 3. Build project 4. Run it 5. Run one... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL