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[SyncVar] Client receives updates not only on class that's being updated...
Steps to reproduce: 1. Open attached "769691.zip". Inside there are two projects: client and server 2. Open both projects 3. In bot... Read more
Build Settings window gets corrupted if predefined target platform doesn...
Reproduction steps: - Open the attached project with an Editor which doesn't have Web Player target platform - Open Build Settings ... Read more
[WebGL] Point light does not produce shadows and shines through walls
Steps to reproduce: 1) open the attached project 2) build to webgl 3) play the build Actual: the light shines through walls Expecte... Read more
[AssetBundle] README in AssetBundle Manager has incorrect link for tutorial
The link in the README for AssetBundle Manager is wrong. - import the AssetBundle Manager & Example Scene from the A$ - go to the A... Read more
[Android]App crashes on launch during the loading of Asset Bundles on Mo...
To reproduce: 1) Open attached project (ReadyToBuild one) 2) Build and run on device (everything is already set in the project) 3) I... Read more
Editor crashes validating the project structure
Editor crashes validating the project structure Read more
When stopping play mode, crashes on (d3d11) CreateDirect3D11SurfaceFrom...
To reproduce: 1. Open the attached project ("769458 repro.zip") 2. Open the scene "level1_Matt" 3. Enter play mode and then stop it ... Read more
Clicking on keyframe selects previous animation clip
Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. In hierarchy, select "Animation" object which is parented... Read more
Unity crashes on scene opening
1. Open Attached project. 2. Open Desert scene. Actual result: Unity crashes. This happened after the last merge of project, so ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow