Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.2.X
Votes
0
Found in
2022.3.51f1
6000.0.26f1
6000.1.0b2
6000.2.0a6
Issue ID
UUM-108878
Regression
No
Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
Steps to reproduce:
- Open attached project (build_cancel_test.zip)
- Click "BUILD TEST/Clean Build - macOS" menu button (reproduces with other platforms too)
- Wait for the build to reach "Incremental Player Build" step
- Cancel build by clicking the "Cancel" button on the build progress bar window
- Check the console to see buildReport.summary.result
Actual results: Result returned as "{}Failed{}" together with a "{}TaskCanceledException: A task was canceled.{}" exception.
Expected results: Result should return {}Cancelled{}.
Reproducible with versions: 2022.3.51f1, 6000.0.26f1, 6000.1.0b2, 6000.2.0a6
Not reproducible with versions:
Tested on (OS):
- macOS Sequoia 15.5
Notes:
- If build is cancelled during any other step (Shader compilation, script compilation, etc) - the results is correctly returns as Cancelled.
- Tested on several different platform builds - all behave the same.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
Add comment