Search Issue Tracker
Fixed
Fixed in 6000.0.52f1, 6000.1.9f1, 6000.2.0b8, 6000.3.0a1, 7000.0.0a35
Votes
0
Found in
6000.0.0f1
6000.1.0a1
6000.2.0a1
6000.3.0a1
Issue ID
UUM-108922
Regression
No
Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
Steps to reproduce:
- Load the project in the attached "RigidbodyPositionZBug"
- Load the "SampleScene" scene.
- Hit Play.
Actual results:
The Rigidbody2D stalls/stutters due to the position.z change.
Expected results:
The Rigidbody2D interpolates smoothly even though the position.z is changing
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
https://discussions.unity.com/t/different-results-with-linearvelocity-changes-on-fixedupdate-in-6000-vs-2022/1652921/12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment