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CustomRenderTexture.Update() causes silent crash after dropping a Prefab...
Steps to reproduce: 1. Open User-supplied project ("ProjectorSimulator_SRP.zip") 2. Open "Sample" Scene 3. Drag 'VideoProjector' Ass... Read more
Empty folder that was selected for Build is deleted if build fails
How to reproduce: 1. Open the attached "repro.zip" project 2. In Build settings, switch Target Platform is set to "UWP" 3. Click the... Read more
[Linux] Player Settings link to download Vufora SDK fails due to permiss...
Steps to reproduce: 1. Open any project 2. Go to Player Settings/XR Settings 3. Press on "Vuforia Augmented Reality" link Expected ... Read more
[Vulkan][GTX1060 only] vk_optimusGetInstanceProcAddr Vulkan crash when t...
Steps to reproduce: 1. Open QA-attached project (Repro.zip) 2. Open "New Shader Graph" Shader Graph 3. Dock the Shader Graph window ... Read more
When dragging or mouseing over int2 property fields in a UIElements prop...
To reproduce: 1. Download and open the project attached "Visions.Simple.zip" 2. Select the ScriptableObject called VisionInstaller ... Read more
[UWP] Legacy Store icons aren't removed from Player Settings
Steps to reproduce: 1. Download 1139095_repro.zip 2. Open Player settings 3. Notice that 70x70, 90x90, and 120x120 icons are located... Read more
[UWP] Warring should be thrown in the Console when adding large Store Icon
Steps to reproduce: 1. Download 1146113_repro.zip 2. Add 1240 (size 11mb) texture to Player Settings in Icons section Expected resu... Read more
[IL2CPP] ref parameters in generic functions are overridden
Steps to reproduce: 1. Download attached project (GenericRefDelegate.zip) 2. Build a Standalone IL2CPP project 3. Launch player 4. N... Read more
[XR] The Editor is not rebuilding Asset Bundles after changing Stereo Re...
How to reproduce: 1. Open the user's attached project 2. Build Asset Bundles by clicking on "Build Asset Bundles/Build" 3. Change St... Read more
Boxed serialized null GameObject in Array is not equal to null from 2018...
To reproduce: 1) Open the attached project and "Main.scene" 2) Play it 3) Check console Expected: boxed serializedGameObjects[0] is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file