Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.10f1
2019.1.0a1
2019.2.0a1
Issue ID
1140509
Regression
No
[IL2CPP] ref parameters in generic functions are overridden
Steps to reproduce:
1. Download attached project (GenericRefDelegate.zip)
2. Build a Standalone IL2CPP project
3. Launch player
4. Navigate to player logs <C:\Users\username\AppData\LocalLow\CompanyName\ProductName\Player.log>
Results: ref parameters in generic functions are overridden
Reproduced with: 2019.2.0a11, 2019.1.0f2, 2018.3.13f1, 2017.4.25f1
Note:
- 2017.4 version was tested on UWP
- Not reproducible in development build
Example:
private T ExchangeWithTemp<T>(ref T Ptr) where T : class
{
T result = Ptr;
Ptr = null;
return result;
}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only one [UnityOneTimeSetUp] method runs when there are 2 of them in different classes
- Crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor
- The UI Builder's Data Source Object picker cannot be navigated after triggering a circular dependency dialog box
- Typo on "Chromatic Abberation" and "chromaticAbberationIntensity" when instead it should be aberration
- UI Document (UXML) UI disappears from the Game view when any asset is imported and does not reappear until clicking in the Editor
Resolution Note (fix version 2019.3):
Fixed in 2018.4.0f1, 2019.1.1f1, 2019.2.0b3, 2019.3.0a5