Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.10f1
2019.1.0a1
2019.2.0a1
Issue ID
1140509
Regression
No
[IL2CPP] ref parameters in generic functions are overridden
Steps to reproduce:
1. Download attached project (GenericRefDelegate.zip)
2. Build a Standalone IL2CPP project
3. Launch player
4. Navigate to player logs <C:\Users\username\AppData\LocalLow\CompanyName\ProductName\Player.log>
Results: ref parameters in generic functions are overridden
Reproduced with: 2019.2.0a11, 2019.1.0f2, 2018.3.13f1, 2017.4.25f1
Note:
- 2017.4 version was tested on UWP
- Not reproducible in development build
Example:
private T ExchangeWithTemp<T>(ref T Ptr) where T : class
{
T result = Ptr;
Ptr = null;
return result;
}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 2019.3):
Fixed in 2018.4.0f1, 2019.1.1f1, 2019.2.0b3, 2019.3.0a5