Search Issue Tracker
[Android] High intensity baked lights look wrong on mobile
When I bake the light, different results are obtained for the PC version and android, For android, it turns out too different with r... Read more
Shader prewarming doesn't actually work on most renderers
Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more
[Post Processing] Game screen is rendered incorrectly when Viewport Rect...
How to reproduce: 1. Open attached project "Viewport Rect Test.zip" and scene "SampleScene" 2. Observe the Game View Expected resu... Read more
[Vuforia] [Android] Black screen appears on launching the app for the fi...
Steps To Reproduce: 1. Create a project 2. Import Vuforia Samples from Asset Store 3. Import Vuforia Package if not already install... Read more
UI image remains masked when Canvas contains "Rect Mask 2D" component an...
How to reproduce: 1. Open attached project "Rect_2D_mask_2.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Game View Ex... Read more
[Android][OpenGLES] Missing UI and render texture glitches after restart...
Steps to reproduce: 1. Open user project attached to oc.unity3d 2. Type t:prefab, select all the prefabs and reimport them. 3. Build... Read more
Editor hard crashes when selecting a game object in Hierarchy
How to reproduce: 1. Open attached project "PolyRace" 2. Select "RoadNetwork" object in Hierarchy ------------------------------- Ob... Read more
Crash occurs when the BlockSplosion title GameObjects explode
1. Open the BlockSplosion sample in the Unity Editor. 2. Switch platform to Android. 3. Install the "Oculus\VR" (Oculus Utilities) p... Read more
[Windows][Stylus] touch.phase hardly ever switches to "Stationary"
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/172 Device: Microsoft Surface Pro (Model: 1796) + Microsoft S... Read more
[OSX] The X value for mouse position is off after switching into fullscr...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/532 Repro: 1. Download project and package at: https://github.com/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file