Search Issue Tracker
macOS system error sound is played when navigating in UI Builder using a...
How to reproduce:1. Open the user’s attached “My project.zip” project2. Open the “settings 1.uxml” (Assets > UIToolkit > Templ... Read more
Scheduling interrupts user input when using UIToolkit Input Fields
Steps to reproduce:1. Open the attached project “IssueProject“2. Open the “Assets/Test Scene.unity“ Scene3. Enter Play Mode4. Start ... Read more
Build fails to compile when using burst compiling
Steps to reproduce:1. Open the “TestECSVersion” project2. Build And Run Expected result: Builds and runs the projectActual result: B... Read more
Lightmap is unassigned when entering Play Mode, switching Scene and exit...
How to reproduce:1. Open the attached user project “SampleProject.zip”2. Open Scene "Game" (Assets/Scenes)3. Enter Play Mode4. Press... Read more
Light artifacts are visible from the Point light when using Soft or Hard...
Steps to reproduce: Open the attached "LightArtifacts.zip" project Open the "Environment_4" Scene from Assets > Scenes Locate the... Read more
Lighting is not rendered on a BatchRendererGroup mesh when the scale is ...
Reproduction steps: 1. Open the attached project “BRGProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. In the Hierarchy ... Read more
[Linux] Mouse Input not registered in Player Build when launched with xinit
Reproduction steps:1. Open the attached “BugRepro” project2. Click File > Build3. Open Ubuntu in console mode (CTRL + ALT + F2)4.... Read more
[Linux] Crash on GUIView::IsVSyncEnabled when saving a preset
Reproduction steps:1. Open the attached “CrashRepro” project2. In the Hierarchy view, select “Ephraim” GameObject3. In the Inspector... Read more
DynamicGI.UpdateEnvironment crash
{color:#1d1c1d}This is a crash of calling {color}{{DynamicGI.UpdateEnvironment}}{color:#1d1c1d} on some Android devices, an empty pr... Read more
Saved Picks overlay for Tile Map doesn't open and produces errors when o...
How to reproduce:1. Open any project2. Open Tile Palette and click "Toggles the visibility of the Tile Palette Brush Picks Overlay"3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub