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[Android] Camera aspect ratio is incorrect after changing the orientatio...
Steps to reproduce: 1. Open attached project 2. Build "SampleScene" to Android 3. Open 2 apps split screen (the first app is the one... Read more
[Vulkan][AMD] Objects are not rendered when the Camera has Clear Flags s...
How to reproduce: 1. Open the attached "case-1145367_VulkanAMD" project 2. Inspect the cube in the Game view 3. Select "Main Camera"... Read more
[LWRP] Emissive materials are not baked
Steps to reproduce: 1. Download and open attached project. 2. Open scene: CaveScene 3. Build lightmaps. 4. Check in the tunnel are ... Read more
Unity Editor crashes on ApplyTexture when selecting GameObject with a pa...
How to reproduce: 1. Open User's attached project 2. Select one of "obstacle" gameObjects - Observe the crash Reproducible with: 2... Read more
AssetBundles created on different machines have small rounding differenc...
How to reproduce: 1. Open the user's attached project ("assetbundletest_crc.rar") 2. Build the AssetBundles 3. Repeat steps 1-2 on a... Read more
Identical DLL files targeting different builds with Define Constraints c...
How to reproduce: 1. Download user-submitted folder(protobuf) 2. Create a new Unity project 3. Paste the contents of the downloaded ... Read more
Light probe discrepancies between CPU PLM and GPU PLM
Steps to reproduce: 1. Download SponzaLegacy project 2. Make sure that light probe gizmos are enabled 3. Bake the lighting using CP... Read more
Addressables System keeps static references on assets when using additiv...
How to reproduce: 1. Open attached project 2. Build and Run on Windows 64x 3. Open Profiler choose "Memory section" and take memory ... Read more
Sub-canvas with "Override Sorting" enabled is not rendered after disabli...
How to reproduce: 1. Open attached project "toggle-root-canvas.zip" and scene "toggle-root-canvas" 2. In the Hierarchy window, sele... Read more
[iOS] [LWRP] EXC_BAD_ACCESS crash at BlitterUtilities.h:53 using Display...
To reproduce: 1. Create a new project with LWRP template 2. Switch to iOS platform 3. In player Settings set Color Gamut to DisplayP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file