Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b7
2018.3.12f1
2019.1.0a5
2019.2.0a1
Issue ID
1144982
Regression
Yes
Boxed serialized null GameObject in Array is not equal to null from 2018.3.0b7
To reproduce:
1) Open the attached project and "Main.scene"
2) Play it
3) Check console
Expected: boxed serializedGameObjects[0] is null: True
Actual: boxed serializedGameObjects[0] is null: False
Not Reproduced --- Reproduced
[] --- 2019.2.0a1, 2019.2.0a12
2019.1.0a4 --- 2019.1.0a5, 2019.1.0f2
2018.3.0b6 --- 2018.3.0b7, 2018.3.13f1
2018.2.21f1 --- []
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
Resolution Note (2019.3.X):
This behavior was intentionally changed in 2018.3.0b7 to support new workflows for nested prefabs in 2018.3 and to be consistent with behaviour for a single instance of a GameObject (and any UnityEngine.Object derived object).