Search Issue Tracker
[2D] Icon is missing on creating SpriteShapeProfile at the time of creating
Icon is missing in the Project window on creating Sprite Shape Profile Steps to Repro: 1. Create a new Project in 2D Template 2. P... Read more
[Vector graphics] SVG image disappears in Play Mode when sprite is packe...
How to reproduce: 1. Open the attached '1263475.zip' project 2. Open 'Sample' Scene 3. Enter Play Mode Expected result: 'NinoNormal... Read more
[HDRP] Values truncated in Cascade Splits under HDRP Default Settings
Values truncated in Cascade Splits under HDRP Default Settings Steps to Repro: 1. Create a new Project in HDRP Template 2. Select E... Read more
Linux Editor freezes when using Vulkan and switching the Color Space to ...
How to reproduce: 1. Create a new project 2. Go to the menu bar "Edit > Project Settings..." 3. In the "Project Settings" window go ... Read more
[Cinemachine] Transposer virtual Camera makes the Camera View jitter whe...
Reproduction steps: 1. Open user attached project "CinemachineJitterIssue-2020.1.zip" 2. In the Project window under "Assets/Scenes"... Read more
Unnecessary initialize call
Select items in preferences causes initialize to be called on selected code editor. This happens, because Preferences window will s... Read more
[Package Manager] Changing Scoped registry name in manifest.json does no...
-Changing Scoped registry name in manifest.json and Project settings does not reflect in My Registries window. -Reflects only in Pro... Read more
Meshes with enabled Read/Write option report their memory consumption in...
How to reproduce: 1. Open user-submitted project (DoubleMemoryMesh.zip), SampleScene 2. Make a development build with the 'joker_thi... Read more
[XR][URP]Camera's Target Eye variable is not visible on the inspector
How to reproduce: 1. Open the "SampleScene" Scene in the attached "Repro1271733.zip" Project 2. Select "Main Camera" GameObject in t... Read more
[Mobile Notifications] AndroidReceivedNotificationMainThreadDispatcher a...
In AndroidReceivedNotificationMainThreadDispatcher.cs line 27, a new AndroidJavaObject list is allocated on each frame. Optimize the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions