Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.11f1
2017.4.23f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1144873
Regression
Yes
[XR] The Editor is not rebuilding Asset Bundles after changing Stereo Rendering Method
How to reproduce:
1. Open the user's attached project
2. Build Asset Bundles by clicking on "Build Asset Bundles/Build"
3. Change Stereo Rendering Method from Multi Pass to Single Pass
4. Build Asset Bundles by clicking on "Build Asset Bundles/Build"
5. Enter the Play Mode
Expected Result: Right eye is not rendered correctly
Actual Result: Right eye is rendered correctly
Reproducible with 2017.4.11f1, 2017.4.25f1, 2018.3.13f1, 2019.1.0f2, 2019.2.0a11
Not reproducible with 2017.4.10f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Because these settings are now deprecated with 2019.3, I will only offer a workaround for this problem :
Please use the flag BuildAssetBundleOptions.ForceRebuildAssetBundle when calling BuildPipeline.BuildAssetBundles(..).
This will make all build settings are taken into account.