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FSR: only scene view changes exposure when changing Render Scale
To reproduce: In Universal RP under Quality choose “nearest neighbor” or “FidelityFX” Upscale or Downscale “Render Scale” Result: On... Read more
Singleline constraint ignored on TextField when value set in code to str...
Summary: A user can set a TextField's multiline to false in code, but can then have a multiline value if he sets the value IN CODE t... Read more
[iPad] Keyboard doesn’t show up after pressing the “hide keyboard” butto...
How to reproduce:1. Build And Run the user’s attached “.zip” project on an iPad2. Press on the “MultiLines” Text Field3. Press the “... Read more
Tutorial Window has empty space and no label above Tutorials
How to reproduce:1. Create a new project using the Test Track Template2. Observe the Tutorial Window and the area above the list of ... Read more
RuntimeInitializeOnLoadMethod documentation is incorrect and lacking hel...
This is all the docs we have now: "Allow a runtime class method to be initialized when a game is loaded at runtime without action fr... Read more
[M1] Glitches and graphical artifacts are appearing when Rendering Path ...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Observe the Game View Expected resul... Read more
"Material doesn't have a float or range property '_GradientScale'" error...
How to reproduce:1. Open the user-attached project (MWE.zip)2. In the Project window double-click to open the MWE (Visual tree asset... Read more
Asset bundles fail to load when there are curly brackets in the group or...
Reproduction steps:1. Open the attached project "Bug addressables names"2. Open the Addressables Groups window3. Select Play Mode Sc... Read more
Scene is in Hierarchy but not visible in Game view when loaded with “Add...
Reproduction steps:1. Open the attached “AddressablesLoadScene.zip“ project2. Open “SampleScene” scene3. Enter Play Mode4. Observe G... Read more
Package Manager fails to show Mars upgrade availability
Synopsis Users of earlier Mars versions do not see availability of Mars 1.5.0 in Package Manager. On the left side, there should be ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant still collects telemetry with AI Gateway even when user opted out.
- BuildVectorImage(SceneInfo, Rect) is internal, and should be public
- SVGImporter preset added to the Preset Manager changes to a ScriptedImporter when restarting the project
- Built-in Standard shader variants remain stripped from the build when retained via Shader Variant Collection or Shader Build Settings
- Particles are not rendered when particle's material shader is set to URP/Particles, Soft Particles is enabled and Camera Fading is disabled