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[BuildFolder] Building app using duplicate project picks original projec...
How to reproduce: 1. Create a new project 2. Build SampleScene 3. Close project 4. Right click on project folder and Compress it 5.... Read more
Dashboard link in Performance Reporting directs to old /gameperf/ dashboard
WHAT HAPPENED Tried to go to the Performance Reporting dashboard using the link in the Performance Reporting tab of the Services Win... Read more
WMR haptics do not function correctly
How to reproduce: - Open the attached project - Set the platform to UWP Expected: Haptics work according to capabilities in editor ... Read more
Editor crashes when declaring a file path with a file name in the script
Reproduction steps: 1. Open User's attached project("Unity crash") 2. Open Scene "SampleScene" and enter the Playmode 3. Click "Dele... Read more
[IL2CPP] Unity Editor fails to build when auto-generating a C# array of ...
To reproduce: 1. Download attached project "IL2CPPArrayOfPointersBug.zip" and open in Unity 2. Open "SampleScene" scene 3. Press Fi... Read more
Sprite with SpriteShapeBody Shader gets graphical artifacts when rotatin...
How to reproduce: 1. Open the attached project 2. Open the Sample Scene 3. In the Hierarchy window select Main Camera then press a b... Read more
Unity crashes when Particle System Ring Buffer is Enabled and if Max Par...
How to reproduce: 1. Open the attached project. 2. Create a new Particle System. 3. Select Particle System in the Hierarchy and in t... Read more
Playables give a different pose to Mecanim
To reproduce: 1. Open the user's attached project 2. Open the scene "Playables Pose Bug" and play it 3. Observe both animations Exp... Read more
Setting HideFlags.HideInInspector on a prefab's component shows the comp...
To reproduce: 1. Open the attached project (hideFlags.zip) 2. Open the Sample Scene 3. Select the Cube game object in the Hierarchy... Read more
overrideSprite is being set to null when no longer hovering on Image
To reproduce: 1. Open my project attached (SpriteOverrideRepro), scene "case_1082037-BugExampleScene" 2. Enter Play mode 3. Click Th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released