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Game crashes in iOS when trying to access null object
When accessing a null object in a try/catch block, iOS app crashes Read more
Webplayer resizing broken on OSX when using Firefox and relative contain...
To Reproduce:1. Open index.html from the attached build (or any other build) using Firefox on OSX. 2. Try resizing the window, obser... Read more
Hierarchy filter t:Button does not work
To Reproduce: 1. Open scene 'test' or any other scene with gameObjects which have Button components. 2. Type t:Button in hierarchy s... Read more
GzipStream and DeflateStream classes do not work on Windows
To Reproduce: 1. Open the attached 'GZipRepro.zip' on Windows. 2. Click 'Gzip Test Menu/Gzip Test' & '.../Deflate Test', notice ... Read more
wrong output for '@' ascii-hex representation after pressing enter
-e: the @ should be 40 which it is on all platforms but Linux after pressing Enter/Return -work in 4.3.4, starts in 4.5.0-also works... Read more
IMGUI Labels wrap improperly when styled bold and beside a flexiblespace
When rendering an IMGUI GUILayout.Label inside a horizontal layout containing a FlexibleSpace, if a style is applied to the Label wh... Read more
Text from one text object renders inside other one
To reproduce this bug: 1. Open the 'renderBug' project2. The project has two text fields, one under another3. Observe the scene4. No... Read more
profiler doesn't connect when you connect by ip by typing "localhost"
profiler doesn't connect when you connect by ip but type in "localhost" (it does connect with 127.0.0.1) To reproduce:1. Open unity2... Read more
Rich text inside a UI.Text object sets the font size to 13 if the text i...
To reproduce:1. Open attached project2. Open example scene Notice that rich text inside a UI.Text object sets the font size to 13 if... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes