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UnityEngine.Transform:FindRelativeTransformWithPath crash in VR
Fixed in 2018.3.0a5 Read more
AspectRatioFitter has one frame delay after enabling a GameObject when e...
If AspectRatioFitter is used with envelope parent mode then layouting is exhibiting a one frame delay when the game object containin... Read more
[Improved Prefabs] Editor freeze and black screen when entering Play mod...
How to reproduce:1. Open a new project2. Create a Terrain in the Scene3. Add a texture to the Terrain4. Enter the Play mode Expected... Read more
[iOS] Notification icons title is 20pt32x instead of 20pt@2x
To reproduce:1. Open any project2. Navigate to Player Settings > iOS tab > Icon > Notification Icons > iPhone icons3. Ob... Read more
Skinned Mesh Renderer Bounds are changed when adding Cloth component to ...
How to reproduce:1. Download and open attached object "2018.2"2. Select unitychan/mesh_root/Leg object in Hierarchy3. Add Cloth comp... Read more
Building android project fails on Mac
Reproduction steps:1. Download "Belle2VR_Solo.zip" project and open in Unity2. Go to File -> Build Settings...3. Build And Run Ex... Read more
Editor crashes without a stack trace when several \ characters are enter...
To reproduce: 1. In a new project, create a cube.2. Go to Add Component -> New Script and enter several '\' characters Expected: ... Read more
Build fails with NDK is not found when choosing to Build & Run on Android
Reproduction steps:1. Download "EntityBug.zip" project and open in Unity2. Go to File -> Build and Run Expected: the project is b... Read more
[Android] Crash when closing scene with active webcamTexture
Steps to reproduce:1. Open QA stripped project2. Deploy to device3. Press 'Switch Direct' button-- CRASH Reproduced on: 2018.2.0a1, ... Read more
Editor has a large performance overhead (~8ms on Mac, ~4ms on Windows)
To reproduce:1. Open attached project2. Run sceneBig or sceneEmpty3. Open profiler Actual: notice that editor overhead is much bigge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default