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[Oculus Android] glEsVersion is stripped from the AndroidManifest during...
Repros steps: 1. Open attached project 2. Note this line "<uses-feature android:glEsVersion="0x00030001" />" in the AndroidManifest ... Read more
[Installer][AMD] Win32Exception thrown on Build and Run with WebGL2.0 Gr...
Win32Exception thrown on Build and Run with WebGL2.0 Graphics API due to mono.exe is missing when WebGL supports installing from Dow... Read more
Stereo video becomes horizontally stretched when transcoded with "Keep A...
How to reproduce: 1. Open the attached "StereoVideo.zip" project 2. In the Project view, select "testvideo.webm" 3. In the Inspector... Read more
NullReferenceException is thrown when setting ParticleSystemJobData size...
How to reproduce: 1. Open attached project "TestUnity.zip" and scene "ParticleSystemJob_setSize" 2. Enter Play mode 3. Observe Cons... Read more
[Visual Effect Graph] Package sample project is not shown in the package...
Visual Effect Graph package sample project is not shown in the package description if it is not installed. If the package has a samp... Read more
Animations do not play completely/get stuck when FPS/frame rate is low
How to reproduce: 1. Open attached project "UI_Environment.zip" and scene "Sample Scene" 2. Enter Play mode 3. In Game view, press ... Read more
Crash on "UnloadAssetBundle" when exiting play mode
Steps to repro: 1. Open attached project "case_1196582-2019.3.0b10_Repro (1).zip" 2. Open "Load Scene" Scene and enter play mode 3. ... Read more
[Serialization] Editor crashes when changes are made in prefab/ applied ...
Editor crashes when changes are made in prefab/ applied to MonoBehaviours with SerializedReference objects. Refer the attached vide... Read more
[ECS][Collections] Editor crashes shortly after instantiating entities w...
How to reproduce: 1. Open user-submitted project (SoulMaze.zip) 2. Open the Scenes/Entry Scene 3. Enter Play Mode 4. Click the 'Play... Read more
EventSystem GameObject is not created when creating a UI GameObject and ...
How to reproduce: 1. Create a new project or open an existing one 2. Create any UI GameObject 3. Save the automatically created Even... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
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- Infinite inertial tensor rotation values are not discarded (both AB and RB)