Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0a5
2018.1.0a6
Issue ID
1045460
Regression
Yes
Automatically generated sprite outline is less detailed than in older versions with Outline Tolerance at 0
To reproduce:
1. Create a new Unity project
2. Import attached texture "groundGrass.png"
3. Make sure Texture Type is set to Sprite and open Sprite Editor
4. Select Edit Outline
5. Set Outline Tolerance to 0
6. Press Update/Generate
Expected result: generated outline has the same amount of points as in the older version of Unity
Actual result: generated outline has fewer points than in older version of Unity
Reproduced on:
2018.1.0b1 2018.1.5f12018.2.0b9 2018.3.0a2
Not reproduced on:
2017.3.2f1 2017.4.5f1 2018.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment