Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0a5
2018.1.0a6
Issue ID
1045460
Regression
Yes
Automatically generated sprite outline is less detailed than in older versions with Outline Tolerance at 0
To reproduce:
1. Create a new Unity project
2. Import attached texture "groundGrass.png"
3. Make sure Texture Type is set to Sprite and open Sprite Editor
4. Select Edit Outline
5. Set Outline Tolerance to 0
6. Press Update/Generate
Expected result: generated outline has the same amount of points as in the older version of Unity
Actual result: generated outline has fewer points than in older version of Unity
Reproduced on:
2018.1.0b1 2018.1.5f12018.2.0b9 2018.3.0a2
Not reproduced on:
2017.3.2f1 2017.4.5f1 2018.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException: Trying to SetRenderAttachment on a texture..." exception is thrown when using the depth back buffer as an input attachment in Renderer Feature on Vulkan Graphics API
- [HDRP Wizard] Reload Window fails to reload the HDRP Wizard window
- [HDRP Wizard] Fix All button is not presented using the macOS system
- "InvalidCastException: Specified cast is not valid" is thrown when Generating Lighting with "Virtual Offset" enabled in APV, and a static Skinned Mesh Rendered with a Mesh Filter Component is in the Scene
- TMP material doesn't update when using Localized Property to change the font assets
Add comment