Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0a5
2018.1.0a6
Issue ID
1045460
Regression
Yes
Automatically generated sprite outline is less detailed than in older versions with Outline Tolerance at 0
To reproduce:
1. Create a new Unity project
2. Import attached texture "groundGrass.png"
3. Make sure Texture Type is set to Sprite and open Sprite Editor
4. Select Edit Outline
5. Set Outline Tolerance to 0
6. Press Update/Generate
Expected result: generated outline has the same amount of points as in the older version of Unity
Actual result: generated outline has fewer points than in older version of Unity
Reproduced on:
2018.1.0b1 2018.1.5f12018.2.0b9 2018.3.0a2
Not reproduced on:
2017.3.2f1 2017.4.5f1 2018.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment