Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
1
Found in
6000.0.68f1
6000.3.10f1
6000.4.0b10
6000.5.0a7
Issue ID
UUM-135240
Regression
No
[UI Toolkit] Bindings do not work when custom list is used
How to reproduce:
1. Open the attached “IN-135459” project
2. In the Project tab, select the “GameSettings” asset
3. In the Inspector, click “+” to add a new element
4. Observe the Console
Actual result: A warning is thrown, the binding is not functioning
Expected result: No warning is thrown, the binding works the same as with List
Reproducible with: 2023.3.0a2, 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7
Couldn’t test with: 2023.2.0a6 (VisualElement does not contain definition for “dataSource”)
Reproducible on: macOS 26.3 (M1 Pro)
Not reproducible on: No other environments tested
Notes:
- When using List<> instead of CustomList<>, in “GameSettingsScriptableObject.cs” script, bindings work correctly
- Warning thrown: [UI Toolkit] Could not retrieve the value at path '[0].username' for source of type 'CustomList`1': the path from the source to the target is either invalid or contains a null value. (InspectorWindow)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
Add comment