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[XR][URP] Multipass not rendering right eye
Multipass has recently regressed and stopped rendering in the right eye recently for URP (seemingly any version). Thomas suspects t... Read more
[A2] [HDRP] [Shadergraph] Parallax occlusion node does not work in subgr...
Parallax occlusion node does not work in subgraphs See video Read more
.preset file's properties' value changes are not reflected when the valu...
How to reproduce: 1. Open the attached 'project-1223623.zip' project 2. In the Project Folder open 'Assets' > 'TemplatePresets' > 'T... Read more
Running Unity with terminal and using -logFile does not provide stdout log
Reproduction steps: 1. Open terminal 2. Run Unity from the terminal (example path/to/Unity -quit -batchmode -logFile) Expected resu... Read more
IPostprocessBuildWithReport.OnPostprocessBuild function is not called wh...
How to reproduce: 1. Open the attached project 2. In the Project Window, open the "NewBehaviourScript" located in the Assets folder ... Read more
Render Thread marker missing when waiting for Semaphore.WaitForSignal on...
Steps to reproduce: 1. Open QA-supplied project ("1220085 Bug Repo.zip") 2. Build and run 3. Inspect the Profiler -> CPU Usage Exp... Read more
[Shaders] finalgbuffer:ShadingModelFinalGBuff and clip() affect UV coor...
Reproduction steps: 1. Open project in "ShaderIssue.zip" 2. Notice how the "ForestFoliage" GameObject looks in the Scene 3. Open "Tr... Read more
Setting Spring Joint's Min and Max Distance to be equal causes the Conne...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Hierarchy, select the ... Read more
"Invalid reference id '0' while trying to get instance object typename" ...
Resizing array of abstract classes with [SerializeReference] in the inspector results in error printed to console, like "Invalid ref... Read more
[Burst] 'CompilerException' error is thrown when the BurstCompile attrib...
Reproduction steps: 1. Open the attached project ("case_1211670-DistField2DTests.zip") 2. Download Burst package and put it inside "... Read more
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