Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.4f1
Issue ID
1048857
Regression
No
The Editor freezes when applying changes to a prefab which has child GameObjects with Tilemap components
Repro steps:
1. Open user attached project
2. Select game object "Arena" in the Hierarchy
3. Select its child game object "Tilemap"
4. Duplicate it about 5 times
5. Select "Apply" on game object "Arena"
Expected: Changes are applied
Actual: Editor freezes
Reproducible with: 2017.4.5f1, 2018.1.5f1, 2018.2.0b9, 2018.3.0a2
Notes:
- Wasn't able to test with 2017.2 due to project crashing on launch
- Tilemaps added in 2017.2
- If you delete the "Obstacles" game object which has a SpriteRenderer component Unity doesn't freeze no matter how many times you duplicate "Tilemap"
- Crashes in 2018.3.0a2 ( editor.log added )
Fixed in: 2018.3.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
Add comment