Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
1
Found in
6000.0.67f1
6000.3.8f1
6000.4.0b8
6000.5.0a7
Issue ID
UUM-135198
Regression
No
Font Asset Creator does not support Multi Atlas Texture while it is supported by Font Assets
How to reproduce:
1. Create a new project
2. Import a large font file (example: Noto Color Emoji)
3. Open the Font Asset Creator (Window → Text → Font Asset Creator)
4. Select the font and configure the settings so they match “FontCreatorSettings.png”
5. Generate the Font Asset
6. Observe the Font Asset Creator
Actual result: Only one texture is created for the generated text asset even though multiple are required
Expected result: Multiple textures are generated
Reproducible with: 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Reproducible on: MacOS Sequoia 15.7.3 (M1 Max)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment