Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X
Votes
0
Found in
2017.4.1f1
Issue ID
1041327
Regression
No
Editor crashes on Animation::SetVisibleInternal after animation component doesn't unregister visibility callback correctly
How to reproduce:
1. Open the "terratech.zip" project
2. Open the "game" scene
3. Enter Play mode
4. Press New Game
5. Select Campaign
6. Press Play
Actual result: Unity crashes
Reproducible with: 2018.3.0a2, 2018.2.0b9, 2018.1.5f1, 2017.4.5f1, 2017.2.3f1, 2017.1.4p2.
Note: Before the crash, error "Assertion failed on expression: 'renderer->HasEvent(AnimationVisibilityCallback, this)'" appears.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Add comment