Search Issue Tracker
Won't Fix
Won't Fix in 6000.6.X
Votes
0
Found in
6000.0.68f1
6000.3.10f1
6000.4.0b10
6000.5.0a7
6000.6.0a1
Issue ID
UUM-135208
Regression
No
Resizing Device Simulator window affects the uGUI Canvas size
How to reproduce:
1. Open the attached project "Reproduction"
2. Open the "SampleScene" scene
3. Open the Device Simulator window (Window -> General -> Device Simulator)
4. Make sure to have Game view and Device Simulator tabs visible at the same time
5. Resize the Device Simulator window horizontally and observe the results
Expected results: The board doesn't change size
Actual results: The Canvas with UI changes the size and it affects board's size
Reproducible with: 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7
Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RendererScene::NotifyInvisible when GameObjects are deleted from the Hierarchy in a specific Scene
- "Import projects" button doesn't work in Unity Hub
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Shader Graph generates 'İ' in the shader when using Turkish Regional format
- Crash on ParticleSystemUpdateData::CacheSubEmitters(ParticleSystem&) when shared subemitter referenced by multiple nested particle systems
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.