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Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
1
Found in
2018.1.1f1
Issue ID
1046126
Regression
No
Crash in instancing rendering code
Steps to reproduce:
1. Open user-supplied project ("Samples.zip")
2. Open Scene "Scene Switcher"
3. Play the Scene
Expected: no crash
Actual: crash
Reproduced in: 2018.1.5f1, 2018.2.0b9
Notes:
ECS Introduced in 2018.1
2018.3 not tested due to PackMan errors
Stack Trace:
0x0000000140B9BE30 (Unity) FindDataSource
0x0000000140B869F5 (Unity) WriteConstantLoop<MemCpy<CopyFloat,1> >
0x0000000140B8470F (Unity) InstancingProps::FillInstanceBufferDispatchConstants<Instancing::DrawAPIArgs>
0x0000000140B85486 (Unity) InstanceBufferJob<Instancing::DrawAPIArgs>
0x00000001408A8564 (Unity) JobQueue::Exec
0x00000001408AA29E (Unity) JobQueue::Steal
0x00000001408A88D3 (Unity) JobQueue::ExecuteJobFromQueue
0x00000001408A8CD3 (Unity) JobQueue::ProcessJobs
0x00000001408AAB99 (Unity) JobQueue::WorkLoop
0x0000000140A848B8 (Unity) Thread::RunThreadWrapper
0x00007FFE37703034 (KERNEL32) BaseThreadInitThunk
0x00007FFE39411431 (ntdll) RtlUserThreadStart
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GeekBrony
Jan 03, 2019 01:36
I'm getting the same crash here, in 2018.2.19f1, 2018.2.20f1, and 2018.3.0f2. I've got a really big project.
My stack trace is as follows:
0x0000000140BA1160 (Unity) FindDataSource
0x0000000140B8C495 (Unity) WriteConstantLoop<MemCpy<CopyFloat,2> >
0x0000000140B898CF (Unity) InstancingProps::FillInstanceBufferDispatchConstants<Instancing::DrawAPIArgs>
0x0000000140B8A946 (Unity) InstanceBufferJob<Instancing::DrawAPIArgs>
0x00000001408AD397 (Unity) JobQueue::Exec
0x00000001408AF11E (Unity) JobQueue::Steal
0x00000001408AD703 (Unity) JobQueue::ExecuteJobFromQueue
0x00000001408ADB53 (Unity) JobQueue::ProcessJobs
0x00000001408AFA19 (Unity) JobQueue::WorkLoop
0x0000000140A88CE8 (Unity) Thread::RunThreadWrapper
0x00007FF95F693034 (KERNEL32) BaseThreadInitThunk
0x00007FF960183691 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
xVergilx
Sep 23, 2018 14:34
I'm getting same crash on 2018.3.0b2.
andrew-lukasik
Aug 22, 2018 11:28
Any known workarounds?