Search Issue Tracker
[WebGL] Mouse input is blocked after a few moves when using Edge browser
How to reproduce: 1. Open attached project ("MouseTestWebGL.zip") 2. Open Build Settings window (File->Build Settings...) 3. Select ... Read more
[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...
Repro steps: 1. Open user attached project 2. Switch build target to Android 3. Player Settings -> XR Settings -> Add Oculus SDK 4. ... Read more
[IL2CPP][Windows]Standalone build crashes when using IMGUI
-e: see title, either removing imgui or new input system or switching to mono stops the crash --doesn't crash in 2019.3b7, 2020.1a7,... Read more
[SRP] Objects lit by multiple Spot lights sometimes have their _unityLig...
How to reproduce: 1. Open the attached "LightIndicesBug.zip" project 2. Open scene "SampleScene" 3. Open Window > Analysis > Frame D... Read more
Layer dropdown selection is persistent through projects
Reproduction steps: 1. Create a New Project 2. "Layers" -> Click on "Nothing" 3. Create a New Project 4. "Layers" 5. Notice that "No... Read more
[VR] Both cameras are rendering half of each eyes view when using SetSte...
How to reproduce: 1. Open user's attached project 2. Open player settings and change stereo rendering mode to "Single Pass" 3. Enter... Read more
Oculus XR Plugin SetTrackingOriginMode does not work on the first frame
Steps to reproduce: - Unity 2020.1.0a7 - Unzip and open the attached case_1190607-VR (2).zip - Build and Run for Android on an Oculu... Read more
[Hybrid Renderer + URP] Copy of Entity appears when using Hybrid Rendere...
How to reproduce: 1. Open User's attached "DiabloMP.zip" project 2. Load "TestArena" scene found in _Game -> Scenes 3. Enter the Pla... Read more
[Build Callbacks] Build is not failing when BuildFailedException is thro...
How to reproduce: 1. Open the user attached "FailBuild" project 2. Build a project for any platform Expected results: Build is fail... Read more
Game Objects instantiated from Asset Bundles don't retain serialized values
Repro steps: 1. Open attached project and make sure build target is Android 2. Close Unity, adjust build.sh in the project's folder ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off