Search Issue Tracker
[Metal] Memory leak occurs when resizing the preview window
How to reproduce: 1. Open the attatched project (New Unity Project44) 2. Select the material in the Assets folder 3. Resize the prev... Read more
Warning says instancing will be disabled when used with static batching ...
To reproduce Just open the attached project and scene inside Expected: The cube is green Actual: The cube is red Reproduced in 20... Read more
TextMesh Pro - Warning appears in console when importing Examples & Extras
When the TMP Examples & Extras are imported, a warning appears in the console: Component of type GUI Layer is no longer available i... Read more
TextMesh Pro - Reload Assembly is called from managed code directly when...
When you import the TMP Examples & Extras, an error will appear in the console: Reload Assembly called from managed code directly. ... Read more
[Polybrush] Overwritting an exported mesh asset makes the object in the ...
[Polybrush] Overwritting an exported mesh asset makes the object in the scene invisible To reproduce: 1. Create a cube in a scene 2... Read more
[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye ...
How to reproduce: 1. Open the user's project 2. Open the "Scenes/SampleScene" scene 3. Select the Post-process Volume in the Hierarc... Read more
Sorting Layer is changed only for the last TextMeshPro GameObject when m...
How to reproduce: 1. Open attached "1171272-TextMeshPro-issue.zip" project 2. Open "SampleScene" 3. Select all TextMeshPro GameObjec... Read more
[Burst] "Unexpected error while processing instruction" error when burs...
Steps to reproduce: 1. Open user-supplied project 2. Enter Play mode Expected: no errors in the Console window Actual: errors appe... Read more
[HDRP] Increasing the PBR sky radius value causes saturated sky line art...
Steps to reproduce: 1. Open attached project 2. Select Sky and Fog Volume 3. Change the PBR sky planetary radius value 4. Observe th... Read more
[UI Elements] Foldout children styling breaks when flex-basis USS proper...
How to reproduce: 1. Open the SampleScene in the attached project "FoldoutCase" 2. Go to Window -> UIElements -> FoldoutBug 3. Toggl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off
- Graph and Camera options for Render Graph Viewer disappear after maximising the window