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Composition namespace in System.ComponentMode namespace is not recognize...
To reproduce: 1. Open the project, attached by tester (noCompositionBug.zip) 2. Open dllTest.cs script in Monodevelop 3. In Monodev... Read more
TerrainData.SetHeights() doesn't update terrains tree colliders
Steps to reproduce: 1. Download Test.zip and open "main" scene 2. Enter play mode 3. Walk through instantiated tree (Controls WASD).... Read more
Editor freezes when downgrading from .NET 4.6 to 3.5 and selecting to re...
Reproduction steps: 1. Create new project. 2. Edit -> Preferences -> Cache server and set it to Local 3. Change Scripting runtime ve... Read more
NavMesh.SamplePosition makes objects get stuck on edges of the NavMesh p...
To reproduce: 1. Open the project, attached by user (TPC.zip) 2. Open "test_scene" scene if not already open 3. Make sure Navigatio... Read more
GPU profiling should not have a "Timeline" view
GPU profiling should not have a "Timeline" view Steps to reproduce: 1. open new unity project 2. enter play mode 3. open profiler a... Read more
Remote profiling Networking should have a warning
Steps to reproduce: 1. open attached project 2. build and run 3. connect host and client together 4. use the profiler in window to c... Read more
Typos in NetworkTransform public properties
The characterController property of NetworkTransform contains a typo, a missing 'r': characterContoller. The movementThreshold prope... Read more
[AssetBundles] Loading the same texture from AssetBundle after reloading...
Steps to reproduce: 1. Download "880748 repro.zip" 2. Click Assets->Build AssetBundles 3. Open scene "scene.unity" 4. Enter play mod... Read more
Starting EditorVR results in a crash when a Terrain with trees is in a s...
Steps to reproduce: 1. Download and open the attached project 2. Open Editor VR Result: crash Reproduced on 5.4.3xEditorVR-p3 Not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performing Undo Redo for Convert to Property action creates a ghost Node
- Crash on GameObject::IsActiveIgnoreImplicitPrefab when opening a specific project
- Default Input Action Asset creates unsaved changes when clicking on Button actions
- Crash on CleanupAfterLoad() when exiting Play Mode during Async Scene load/unload Events
- Property gets randomly collapsed after Undoing Convert to Inline Node action