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[Scene] Middle mouse drag jitters when focusing a larger number away fro...
To reproduce this issue: 1. Create a new project 2. Create a cube 3. Change its position x to a bigger number ( for example 20000 )... Read more
UI button retains its Highlighted color after clicking it
1. Open attached project > scene 1 2. Run 3. Click 'Button' or 'Text Btn' 4. Move mouse away from the object ---> Buttons remain col... Read more
Option to disable automatic update of Android SDKs when silently building
If a silent build(through batch mode) is done, Unity automatically updates SDK whether user wants this or not Read more
[Standard] Specular material is glossier in Unity compared how it looks ...
Steps to reproduce: - Open the attached project and the scene - Note how glossy it looks. Compare to an image attached from Substanc... Read more
script conversion errors on building
-e: stops after some warnings with an error: Error building Player: Exception: IL2CPP compile failed. -repro: --open attached proje... Read more
[Shadows] Directional light shadows don't work in game view on Unity Fre...
Steps to reproduce: Important: Only reproducible Unity Free ("-force-free)" or with non-Pro mobile addons (when switched to that pl... Read more
Cube is shaking when moving in shadow
Cube is shaking when moving in shadow 2) How can we reproduce it using the example you attached 1 Open attached project 2 Open scen... Read more
[Reflection Probes] Reflections show skybox from another scene
In a project with several scenes, sometimes default reflections and/or baked reflection probes use the skybox from one of the other ... Read more
Tiling cannot be set independently for Main and Secondary Maps
For the Standard shader you used to be able to set different tiling values for Main Maps and Secondary Maps. Using Unity 5.0 beta 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL