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[Mac] A new script is not being opened as a different tab when using VSCode
How to reproduce:1. Create a new Unity Project2. Make sure VSCode is set as a default text editor3. Create two scripts4. Open the fi... Read more
[VSCode] A Script fails to open when External Script Editor is set to co...
How to reproduce:1. Open the "VSCode_issue" project using the EnvIronman VM2. Make sure the External Script Editor is set to code.ex... Read more
[VSCode] OmniSharp project reference warnings are thrown in VSCode conso...
How to reproduce:1. Create a new Unity project2. Make sure that your External Code Editor is set to VSCode and VSCode package versio... Read more
IndexOutOfRangeException is thrown when opening a project with Visual St...
How to reproduce:1. Create and open a project2. In 'Preferences' > 'External Tools' set Visual Studio Code as your preferred Exte... Read more
Editor resumes when re-enabling breakpoint while debugging in Visual Stu...
Steps to reproduce:1. Open users attached project2. Go to Edit -> Preferences -> External Tools -> External Script Editor a... Read more
[VSCode] Opening .csproj folder is not opened when opening a C# script i...
Reproduction steps:1. Create a new Unity project2. Create a new C# script3. Double-click the script to open it inside VS Code Expect... Read more
2022 02 20 TEST - 02
Steps to repro: 1 2 3 4 Read more
[VS Code] ReferenceOutputAssembly key is set to false in project references
How to reproduce:1. Open attached project "VSCodeTest.zip"2. In Project window, open Packages/Visual Studio Code Editor/Editor/Proje... Read more
[OSX]Non-existent scripts are attempted to be opened when double-clickin...
How to reproduce:1. Create a new Unity project2. Open the Package Manager window3. Remove any installed package4. In the Menu bar se... Read more
2022 02 20 TEST - 28
Steps 1 2 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject