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0
votes
Not Reproducible

The normal skybox is used when editing prefabs in isolation mode instead...

Scene Management

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Jan 09, 2019

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Version/s: 2018.3.0b12, 2019.1.0a11

How to reproduce: 1. Create a new project 2. Add a cube to the scene and create a prefab from it 3. Open the prefab in isolation mod... Read more

0
votes
Fixed

Remapped materials material selector only works once

Themes

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Jan 09, 2019

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Version/s:

Steps to reproduce : * Import attached fbx * Select in the project view * Click the Materials tab in the Inspector Window * Open th... Read more

0
votes
Fixed

Loading asset bundles takes a lot of time on A10 chipset devices or lower

Asset Bundles

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Nov 23, 2018

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Version/s: 2017.4.0f1, 2018.2.11f1

To reproduce: 1. Open users attached project "SyncLoadBundleStall.zip" 2. Build for iOS 3. Deploy the Xcode project to an iOS device... Read more

9
votes
Fixed

Frame Debugger not showing Draw Calls from Particle Systems

Visual Effects - Legacy

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Dec 06, 2018

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Version/s: 2018.3.0a8, 2018.3.0b12

To reproduce: 1. Open the QA's attached project 2. Play the scene 3. Once a few explosions appear, enable the Frame Debugger Expect... Read more

0
votes
Fixed

NavMesh is created on top of the object when it is set as "Not Walkable"...

Package: NavMesh

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Dec 13, 2018

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Version/s: 2018.3

How to reproduce: 1. Open attached project "NavMeshModifier_Bug.zip" and scene "SampleScene" 2. In Hierarchy window, select "NavMes... Read more

0
votes
Fixed

JobTempAlloc warnings appear using ParticlesSystem.Simulate when moving ...

Visual Effects - Legacy

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Dec 14, 2018

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Version/s: 2018.3.0b6, 2018.3.0f2

To reproduce: 1. Open attached project 2. Select Timeline Game Object 3. Move the clip Reproducible with: 2018.3.2f1 Not reproducib... Read more

0
votes
Fixed

Crash on clear_assembly_from_modifiers when entering Play mode from Ride...

Mono

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Dec 19, 2018

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Version/s: 2019.1.0a10, 2019.1.0a12

How to reproduce: 1. Open "Rider_Debug_Crash.zip" project 2. Open the "test.cs" script with Rider 2018.3 3. Attach Rider to Unity ed... Read more

0
votes
Won't Fix

MainObjectFileID is not set when importing NativeFormat assets created o...

Asset - Importers

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Dec 20, 2018

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Version/s: 2017.4.0f1, 2018.3.0f2

This is not a huge bug as duplicating Assets outside of the Editor in this way isn't the ideal workflow. But there is a customer wit... Read more

0
votes
Duplicate

The FBX model animation jumps in different Scene places when Root Motion...

Animation

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Dec 25, 2018

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Version/s: 2018.3.0a4, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached "case_1112616-rootMotion" project 2. Play the Scene Expected result: The object moves in one dir... Read more

0
votes
Won't Fix

[OpenGL] Generated shader code uses gl_TessLevelOuter[3] instead of gl_T...

Shaders

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Dec 27, 2018

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Version/s: 2017.4.0f1, 2017.4.15f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open the attached Project "OpenGL_SV_InsideTessFactor" 2. Open "Test" Scene 3. Enter the Play Mode to trigg... Read more

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