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The normal skybox is used when editing prefabs in isolation mode instead...
How to reproduce: 1. Create a new project 2. Add a cube to the scene and create a prefab from it 3. Open the prefab in isolation mod... Read more
Remapped materials material selector only works once
Steps to reproduce : * Import attached fbx * Select in the project view * Click the Materials tab in the Inspector Window * Open th... Read more
Loading asset bundles takes a lot of time on A10 chipset devices or lower
To reproduce: 1. Open users attached project "SyncLoadBundleStall.zip" 2. Build for iOS 3. Deploy the Xcode project to an iOS device... Read more
Frame Debugger not showing Draw Calls from Particle Systems
To reproduce: 1. Open the QA's attached project 2. Play the scene 3. Once a few explosions appear, enable the Frame Debugger Expect... Read more
NavMesh is created on top of the object when it is set as "Not Walkable"...
How to reproduce: 1. Open attached project "NavMeshModifier_Bug.zip" and scene "SampleScene" 2. In Hierarchy window, select "NavMes... Read more
JobTempAlloc warnings appear using ParticlesSystem.Simulate when moving ...
To reproduce: 1. Open attached project 2. Select Timeline Game Object 3. Move the clip Reproducible with: 2018.3.2f1 Not reproducib... Read more
Crash on clear_assembly_from_modifiers when entering Play mode from Ride...
How to reproduce: 1. Open "Rider_Debug_Crash.zip" project 2. Open the "test.cs" script with Rider 2018.3 3. Attach Rider to Unity ed... Read more
MainObjectFileID is not set when importing NativeFormat assets created o...
This is not a huge bug as duplicating Assets outside of the Editor in this way isn't the ideal workflow. But there is a customer wit... Read more
The FBX model animation jumps in different Scene places when Root Motion...
How to reproduce: 1. Open attached "case_1112616-rootMotion" project 2. Play the Scene Expected result: The object moves in one dir... Read more
[OpenGL] Generated shader code uses gl_TessLevelOuter[3] instead of gl_T...
Steps to reproduce: 1. Open the attached Project "OpenGL_SV_InsideTessFactor" 2. Open "Test" Scene 3. Enter the Play Mode to trigg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow