Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2020.1
2020.1.0a23
Issue ID
1218187
Regression
No
Rotated and scaled parent distorts child object Mesh Renderer or Collider
How to reproduce:
1. Open attached project and scene "repro"
2. Select Cube(2) on hierachy
3. Observe sceneView -> you should see the mesh and green colliderbox is already not aligned, the Cube(2) is distorted (wrong)
4. Drag Cube(2) on hierachy to same level as Cube (so that Cube is not Cube(2)'s parent)
5. Observe sceneView -> you should see the mesh and green colliderbox is aligned. the Cube(2) is not distorted (correct)
Expected result: the renderer is aligned with the box collider
Actual result: either renderer or box collider is distorted
Reproducible with: 2017.4f.37f1, 2018.4.17f1, 2019.2.21f1, 2019.3.1f1, 2020.1.0a23
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Resolution Note:
Our physics integration doesn't support skew transform (=rotation in the non-uniformly scaled subspace), as it turns primitives into general type shapes. For instance, a simple box may become a parallelogram - this becomes costly from the computation cost point of view, and it's a hidden cost kind of thing as well.