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[Mac AppStore] App gets rejected due to Fullscreen menu active for windo...
Forum post: https://forum.unity.com/threads/allow-fullscreen-switch.456681/#post-4086910 Window/Fullscreen menu item is still activ... Read more
"UNITYTLS_INTERNAL_ERROR" error when sending a message to Azure IoT Hub ...
"TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: UNITYTLS_X509VERIFY_FATAL_ERROR" when sending ... Read more
[ECS] EntityDebugger does not show Vector3 and inner struct field names,...
Steps to reproduce: 1. Open user attached project 2. Open test scene 3. Press play 4. In Entity Debugger select GLOBAL world 5. Sele... Read more
[Mac/Lin] EditorPrefs value changes are not saved after closing the edit...
To reproduce: 1. Open user's attached project "testeditorprefs.zip" 2. In main toolbar, go to TEST->Open Window 3. Click SET to set ... Read more
Unity crashes when EntityManager.CreateEntity with MeshLODComponent is c...
How to reproduce: 1. Open attached project "CreateEntityWithMeshLODComponent.zip" and scene "World" 2. Enter Play mode Expected re... Read more
OnValidate() fails to recognize GameObject as Prefab when Prefab changes...
Steps to reproduce: 1. Open attached project "1115486_test" 2. In the Project window go to Assets folder and select TestPrefab 3. In... Read more
Lighting is cast from all LoD groups when using Progressive GPU Lightmapper
How to reproduce: 1. Open user-submitted project (LoDLightmap) 2. See how the light is cast on the wall Expected result: only red c... Read more
[IParticleSystemJob] Bounding box is not recalculated after the job
Repro steps: 1. Open SampleScene from the attached project 2. Press pause/play to enter play while paused 3. Select the Particle Sys... Read more
PrefabUtility.LoadPrefabContents crashes the Editor when the asset path ...
How to reproduce: 1. Open tester-attached project (LoadPrefabContents) 2. Drag the script 'NewBehaviourScript.cs' onto any GameObjec... Read more
[Vuforia] "GameObject.SetActive" within "OnValidate" on a Prefab when "V...
Reproduction steps: 1. Open "OnValidateCrash.zip" project 2. Enter Playmode 3. See pop-up: "GetManagerFromContext: pointer to objec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow