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If WebGL platform is selected, Audio cannot be played in inspector on Linux
To reproduce: 1) Create a new project 2) Add an audio file to project files (example file was attached) 3) Select it Expected: In t... Read more
[Occlusion Culling] Occlusion Culling produces inaccurate results
Steps to reproduce: 1. Open QA attached project 2. Open Occlusion settings and bake with the default parameters 3. Select Main Camer... Read more
Editor crashes with CollectObjectHierarchyWithHideFlagFilter when openin...
How to reproduce: 1. Open attached project "CarParkGame" 2. In Project window find and open Scene "Game" ---------------------- Obse... Read more
Editor crashes with memcpy or MemoryCacherReadBlocks::DirectRead when op...
How to reproduce: 1. Open attached project ---------- Observe the crash ---------- Fixed in 2018.3.2f1, 2019.1.0a1 Read more
Off Screen Particle Systems not emitting Particles when Particle startin...
How to reproduce: 1. Open attached project 2. Enter Play Mode 3. Reach third fireball Reproducible with: 2018.3.2f1, 2019.1.0a14, 2... Read more
Folder looses focus after renaming it in the Project Window
To reproduce: 1. Open attached project 2.Select any folder in the project window 3. More up and down with the arrow keys 4. Hit the... Read more
[Android] [Vulkan] Screen Space Reflections do not work with Vulkan on A...
To reproduce: 1. Open the user's attached project 2. Open Sample Scene 3. Switch Target Platform to Android 4. Set the Graphics API... Read more
[IL2CPP] Build fails due to "((int[])null)[0] = 1;" expression
Steps to reproduce: 1. Download 1115145_repro.zip 2. Build project for a standalone platform with IL2CPP backend Expected results: ... Read more
[XR] WindowsMR project crashes when enabling XRSettings for a second time
Steps to reproduce: 1. Download 1115371_repro.zip project 2. Switch platform to UWP 3. Build "SampleScene" scene 4. Open Visual Stu... Read more
Scene View grid stays in 2D mode
If you have the main scene view set to 3D but are viewing a prefab in 2D isolation mode, then enter and exit playmode, the grid in t... Read more
All about bugs
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Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow