Search Issue Tracker
Fixed in 7.4.X
Votes
0
Found in [Package]
7.0.1
Issue ID
1215756
Regression
No
[HDRP] [Ray tracing] GameObject's inside Prefab with Volume overrides are set to default when project is reopened
How to reproduce:
1. Open the attached (Repro.zip) project
2. Open the "test space factorio white" Scene
3. Expand the "_DefaultSceneRoot" Prefab -> select "volume" GameObject
4. In Inspector Window press "Add Override" and add any overrides
5. Save the project -> Reopen the project -> check the "volume" GameObject (there are "Before reopening" and "After reopening" pictures attached)
Expected result: All added overrides are still there after reopening the project
Actual result: All overrides are gone after reopening the project
Reproducible in: 2019.3.1f1 [HDRP 7.0.1], 2020.1.0a23 [HDRP 7.1.8]
Notes:
- Could not test on 2019.2 and lower versions, because Volume Framework does not exist in these versions
- When adding overrides in simple GameObject with Volume (which is not inside the Prefab) - they still appear after reopening the project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled
Add comment