Search Issue Tracker
Fixed in 1.0.0
Votes
0
Found in [Package]
1.0.0
Issue ID
1211176
Regression
Yes
[2D Sprite] Preview of deleted texture is still visible in Sprite Editor Window in Secondary Textures list
Preview of deleted texture is still visible in Sprite Editor Window in Secondary Textures list
Steps to reproduce:
1. Open attached Project
2. Select Project > Assets > Graffiti01 texture > Inspector > Sprite Editor
3. Select Sprite Editor > Secondary Texture
4. Select Secondary Textures > "" > Name DropDown > _MaskTex, Texture > Graffiti02
5. Select Secondary Textures > "" > Name DropDown > _NormalMap, Texture > Graffiti03
6. Select _MaskTex and click on "-"
Expected Result:
Selected texture is deleted and preview is updated with _NormalMap texture
Actual Result:
Deleted texture still remains
Reproducible on: 2020.1.0a19, 2020.1.0a15
Not reproducible on: 2020.1.0a14, 2019.3.0f6, 2019.2.12f1
Note: Secondary Texture option is not available before 2019.2
Environment: Windows 10 and Mac 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment