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B10G11R11 cannot be used a source for async readback
please ignore initial repro project and use TestReadback.zip attached later *somewhere deep inside LWRP we decide to use this forma... Read more
Crash when copying and moving prefab Game Object
How to reproduce: 1. Open the attached project 2. Open the "Terrain.unity" scene 3. Copy "Max_Tocus" Game Object 4. Paste and move t... Read more
Malformed .fbx mesh causing extremely large UV Metrics
How to reproduce: 1. Open attached project "MeshMetrics.zip" 2. In Project window, find and select a mesh named "103" a child of "l... Read more
Straight horizontal or vertical quads with zero height or width are not ...
To reproduce: 1. Open user's attached project ("shaderVertexDeformBug_compressed") 2. Open scene "zeroSizeMeshBug" 3. In Hierarchy w... Read more
Unity allows to set color of the deleted gradient marker
Steps to reproduce: 1. Open attached project 2. Press on the particle system 3. In the Inspector double-click "Start Color" to bring... Read more
Asset Bundle size is more than 50% larger when building for WebGL compar...
Steps to reproduce: 1. Open Project "Asset Bundles Issue WebGL" 2. Build Asset Bundles for WebGL and StandaloneWindows64 3. Check f... Read more
Surface Shader won't compile and gives compiler error when placing a mul...
How to reproduce: 1. Open the project "case_1123373-ShaderArrrayBug_1" and scene "SampleScene" 2. Inspect the materials in the scene... Read more
Locked Inspector window settings values are changed after updating anoth...
Steps to reproduce: 1. Download attached project 2. Open two Inspector windows 3. Select DLL in "Dlls" folder and lock one of the I... Read more
Addressable Asset's Custom Build and Load Paths reset when entering Play...
How to reproduce: 1. Open the attached "AddressablesTest.zip" Project 2. Click on the AddressableAssetsData > AssetGroups > "Clothin... Read more
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