Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a12
2020.1
2020.1.0a18
Issue ID
1209828
Regression
Yes
[Enlighten] "There should be one material data entry per instance" error is thrown on deleting static game object after baking
"There should be one material data entry per instance" error is thrown on deleting static game object after baking the scene.
Steps to repro:
1. Create a new Project.
2. Create a static cube game object.
3. Windows > Rendering > Lighting Settings.
4. Lightmapping Settings > Lightmapper > Enlighten.
5. Delete Cube game object after baking the scene.
Actual Result:
"There should be one material data entry per instance" error in the console window.
Expected Result:
No Errors in the console.
Reproducible in:
2020.1.0a18, 2019.3.0f5(209f7fb30bd5), 2019.3.0a12.
Working Fine in:
2019.3.0a11.
Environment:
Occurring on Windows & Mac.
Stack trace:
There should be one material data entry per instance. Instance data entries: 0, material data entries: 1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment