Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a12
2020.1
2020.1.0a18
Issue ID
1209828
Regression
Yes
[Enlighten] "There should be one material data entry per instance" error is thrown on deleting static game object after baking
"There should be one material data entry per instance" error is thrown on deleting static game object after baking the scene.
Steps to repro:
1. Create a new Project.
2. Create a static cube game object.
3. Windows > Rendering > Lighting Settings.
4. Lightmapping Settings > Lightmapper > Enlighten.
5. Delete Cube game object after baking the scene.
Actual Result:
"There should be one material data entry per instance" error in the console window.
Expected Result:
No Errors in the console.
Reproducible in:
2020.1.0a18, 2019.3.0f5(209f7fb30bd5), 2019.3.0a12.
Working Fine in:
2019.3.0a11.
Environment:
Occurring on Windows & Mac.
Stack trace:
There should be one material data entry per instance. Instance data entries: 0, material data entries: 1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment