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Light gray line visible in the Inspector when Entities package is installed
How to reproduce: 1. Open the attached project "1209514.zip" 2. Select Cube GameObject in the Hierarchy window 3. Observe the Inspec... Read more
[Universal RP][Adreno] Visual white sparkle glitches appear in the build...
How to reproduce: 1. Open the attached project (https://github.com/Verasl/BoatAttack) 2. Build and run a project on Android 3. Obser... Read more
EventType.MouseDrag is triggered when cancelling a Context Menu by Right...
How to reproduce: 1. Open the attached project 2. Open the "DRAG DROP BUG" Window (Window->DRAG DROP BUG) 3. Right-Click anywhere in... Read more
[OSX] Build Settings Asset is not saving the changes when focusing anoth...
How to reproduce: 1. Open the attached project 2. Select the "ClassicBuildSettings" in the Project View 3. Change any values in the ... Read more
Memory corruption in ShaderVariantCollection
Steps to reproduce: 0. Start Unity Editor on Windows (if you can't reproduce, try using -debugAllocator) 1. Open project from https:... Read more
Unrealistic reflections are rendered when using an orthographic camera
Steps to reproduce: 1. Download and open attached "PBRShadingCameraOrtho" project 2. Press "Play" 3. Observe the left capsule in the... Read more
[Input System][Mac] Display name of "a" key is uppercase, other ones are...
Repro assumes keyboard layout where "a" and "b" are in same position as US keyboard layout. 1. Open Input Debugger 2. Double-click ... Read more
Deep Profiling in the Editor does not reliably turn on/off
When running the editor (2020.1a18) and using the profiler to profile the editor itself outside of play-mode, I cannot get deep prof... Read more
[VR] Shader is broken after entering Play mode
How to reproduce: 1. Open attached project ("outline_shader_bug_repro.zip") 2. Open Repro scene 3. Enter Play mode in VR 4. Open Gam... Read more
-profiler-maxusedmemory cmdline option doesn't work
-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box