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Documentation page is not displayed for the user when he clicks on "Anal...
To reproduce: Open HUB; Create a new project; In a "Hierarchy" window create new 3D Object -> Cube; Go to "Inspector" window and ... Read more
Importing a .unitypackage does not upgrade its dependencies using the Ed...
Importing a .unitypackage that has UPM dependencies in a newer Editor than the one it was exported with can lead to the following is... Read more
Bundle Identifier showing wrong value when creating a Project with 2D Mo...
Reproduction steps: Open Unity Hub Create a New Project In the Template selection screen select 2D Mobile Open the Project Go to Edi... Read more
"WaitForEndOfFrame" call never completes when running in a UnityTest fro...
How to reproduce: Extract the user-attached project (Tests_UnityProj.zip) Open the terminal in the project’s parent directory Run th... Read more
[HDRP] Shader errors are thrown in the Console window when switching to ...
How to reproduce:1. Create a new project using 3D Sample Scene (HDRP) Template2. Go to File > Build Settings and switch to Androi... Read more
SerializeReference content in Yaml from prior to 2021.2 takes much longe...
Loading large string table from version prior to 2021.2 takes significantly more time now. Note: This is only if the source file is ... Read more
Font Data is forced to be included when building to Dedicated Server pla...
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings3. Switch platform to Dedicated Server, set Ta... Read more
Material properties are set to 0 when building in Server mode
Reproduction steps:1. Open the 'serverBuildMaterialsIssue' project2. Open the 'Sample' Scene3. Enter Play mode4. Observe the printed... Read more
UNITY_SERVER definition is incorrect when building the project in Batch ...
Reproduction steps:1. Open the attached project in file explorer2. Run the "build.cmd" file in the project folder3. Run the "PlayerB... Read more
[WebGL] Camera in 3D Scene starts spinning after moving a mouse when pla...
Steps to reproduce: Open the attached "StandartAssetsWebGL.zip" project in File > Build Settings make sure that WebGL Platform is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Hub Window is closed when closing Unity AI Window via the OS Window Close Button on Windows
- Artifacts are rendered in UITK when using Font Assets and using negative outlines