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Baked light color is not changed after changing color temperature and re...
Light color temperature is not reflected with baked lights, as it always produces the base light color. Steps to reproduce: 1. Open... Read more
[SRP] Volume Overrides inspector fails to draw when ObjectParameter is u...
How to reproduce: 1. Open project attached in "ObjectParameterNullRef.zip" 2. In Project Window select "VolumeProf.asset" 3. Check I... Read more
[Analytics] "Analytics Event Tracker" component is not available
Steps To Reproduce: 1. Create a new Project 2. Windows > Package Manager > Analytics > Install 3. Select "Main Camera" in the Hiera... Read more
[HDRP] Material UI has a small section on top seemingly serving no purpose
Is this section at the top of the image intended? Read more
[VFX Graph] "Soft Particle Fade Distance" property name overlaps with it...
"Soft Particle Fade Distance" property name overlap with its input field in the "Output Particle Point" node, refer attached screen... Read more
[VFX Graph] "Output Particle Forward Decal" node name overlap with "Loca...
"Output Particle Forward Decal" node name overlap with "Local" Template text, refer attached screenshot. Steps to repro: 1. Create ... Read more
[PackMan] Packages dont refresh in 'All' after removing keyword from sea...
Package Manager Window does not refresh the packages list under "All" after removing keyword from the search field under "My Assets"... Read more
[Enlighten] "There should be one material data entry per instance" error...
"There should be one material data entry per instance" error is thrown on deleting static game object after baking the scene. Steps... Read more
Scene View is resized and black offset appears when mouse.position.ReadD...
How to reproduce: 1. Open the attached 'inputsystemnew_black_2.zip' project 2. Click 'Available Custom Editor Tools' button and sele... Read more
[PackMan] Open in Editor button on the Asset Store leads to empty packag...
When opening a new A$ package in editor, the user will see a package with no data. Repro steps: Go to the asset store and pick a fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box