Search Issue Tracker
[NetworkBehaviour callbacks] OnSetLocalVisibility callback is called twi...
NetworkBehaviour callback OnSetLocalVisibility is called twice on the Player object when starting Host How we can reproduce it usin... Read more
Texture2D ReadPixels takes in account part of GameView viewport
Steps to reproduce the issue: 1. Donwload attached project "738780_repro.zip" 2. Open scene "main" and play it 3. Notice created ima... Read more
Rolling sphere bounces up on the edge of colliders
Steps to reproduce: 1. Open "Test Project" project 2. Open "MainScene" scene 3. Play in editor -- The rolling sphere will endlessly ... Read more
[Standalone] Project does not build on standalone only
To reproduce: 1) Open attached project 2) Try building it for Win Standalone Expected: Project builds normally Actual: Build proces... Read more
[Android] Built APKs with Android library (.aar) use backslash file sepa...
Reproduction steps: 1) Open user's attached project 2) Build and run "Main" scene on any Android device 3) Press on "Start Recog !" ... Read more
[Custom Property Drawer] Impossible to delete an array element
How to reproduce: 1. Open attached project "843499-repro.zip" 2. Open "test" scene 3. Select Main Camera 4. Try to delete element... Read more
Error in Console: Assertion failed on expression: '(sharedData.instructi...
Steps to reproduce: 1. Open User's attached project 2. Open scene "Main" 3. Make sure Build target is set to iOS 4. Press Play Resu... Read more
[Android] Rendering of GUI becomes broken when trying to load a scene, P...
Steps to reproduce: 1. Open attached project 2. Build and run for android 3. Start app and press "RECOMMENCER" button -GUI becomes b... Read more
Crash after pairing Vive controller
There appear to be quite a few issues on this and they all seem to involve having VS attached and debugging (which is what I was doi... Read more
Camera.stereoActiveEye returns default eye (left) if called through OnPr...
Reproduction steps: 1. Open the attached project 2. Enable VR support if it is not. 3. Open "Scene" scene 4. Enter Playmode Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode