Search Issue Tracker
Fixed in 9.0.0
Votes
0
Found in [Package]
7.1.7, 7.1.5, 7.1.1, 7.0.0
Issue ID
1209831
Regression
No
[VFX Graph] "Soft Particle Fade Distance" property name overlaps with its input field in the "Output Particle Point" node
"Soft Particle Fade Distance" property name overlap with its input field in the "Output Particle Point" node, refer attached screenshot
Steps to repro:
1. Create a new project
2. Windows > Package Manager > Visual Effects Graph > Install
3. Project > right-click > Visual Effects > Visual Effect Graph
4. New VFX Graph > right-click > Create Node > Context > Output Particle Point
5. Use Soft Particle > enable
Actual Result
"Soft Particle Fade Distance" property name overlap with its input field
Expected Result:
"Soft Particle Fade Distance" property name visible clearly
NOTE:
Visual Effect Graph is introduced in 2019.3.0a10 With VFX Graph version 7.0.0
Tested with Unity version
2020.1.0a18, 2019.3.0f5, 2019.3.0a10.
Package found version: 7.1.7, 7.1.6, 7.1.5, 7.1.1, 7.0.0
Environment:
Windows 10 & macOS 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
Resolution Note (fix version 9.0.0):
Fixed in 7.2.0