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Pausing and unpausing the game breaks UI with nested canvases
To reproduce: 1. Open attached project 2. Open 01 scene 3. Enter play mode 4. Pause play mode 5. Resume play mode Expected result: T... Read more
Button does not stop being highlit if touch ends on top of it on WP8.1
Button does not stop being highlit if touch ends on top of it on WP8.1 Steps to reproduce: 1. Download attached project. It has a b... Read more
Landscape oriented apps use wrong splash screens on iOS8
Landscape oriented apps use Retina3.5 (960x640) splash on iPhone 5/5s with iOS8 instead of 11360x640. Workaround can be found in thr... Read more
Screenshots taken while device is near memory limit are empty
Steps to reproduce: 1. Make a project which allocates high amount of memory and has ability to take screenshots. 2. Deploy it to WP... Read more
Moving cursor unselects whatever was selected with the UI navigation keys
To reproduce this bug: 1. Open the attached project 2. Open the SelectionEventsTest.unity scene 3. Press play. The redPane is selec... Read more
Building a lightmapped scene for Windows Phone 8 breaks the editor
To reproduce: 1. Create a new project 2. Build for Windows Phone 8 3. Notice that the editor stopped redrawing. Any newly opened win... Read more
In iOS 8 Application.dataPath write access is denied
In iOS 8 Application.dataPath write access is denied. This is expected as Application.dataPath is pointing to Unity's Data folder wh... Read more
A masked UI slider handle disappears sometimes when you move it
To reproduce: 1. Open attached project 2. Open scene 3. Press play 4. Click on the left side of slider 5. Click on the right side ... Read more
Webplayer message "Made with Unity 4 Beta" in 5.0 beta
To reproduce: 1) Create new project 2) Build and run for Webplayer 3) Notice a "Made with Unity 4 Beta" in right bottom corner of b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL