Search Issue Tracker

1
votes
Fixed

Excessive Editor load time for scenes using Asset bundles which contain ...

Physics

-

Nov 26, 2018

-

Version/s: 2017.4.16f1

To reproduce: 1. Open the QA's attached project 2. Play the "SampleScene" and click the "Download meshes - Colliders" 3. Build and r... Read more

0
votes
Fixed

[General] Prefab with RectTransform and TextMeshPro component is in UI E...

Package: TextMeshPro

-

Nov 25, 2018

-

Version/s: 2018.3.0b11

How to reproduce: 1. Open attached project "ui-environment.zip" 2. In Project window, select "Assets" -> "Prefabs" -> "TextMeshPro"... Read more

0
votes
Won't Fix

[Physics] Having the static flag on a game object and a rigid body yield...

Physics

-

Nov 29, 2018

-

Version/s: 2018.3.0b12

Repro steps: - download attached project - Open the sample scene - Press play. Notice that the sphere drops - Open the _RealtimeGI s... Read more

0
votes
Won't Fix

Custom function under GameObject menu does not appear in the right-click...

Scripting

-

Oct 15, 2018

-

Version/s: 2017.3.0a1, 2018.1.0a1, 2018.2.0a1, 2018.2.10f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open tester-submitted project (CustomMenuItemFunction) 2. Click the 'GameObject' option in the toolbar - both c... Read more

0
votes
Fixed

Cinemachine - When uninstalled it will leave Gizmos > Cinemachine folder...

Package: Cinemachine

-

Nov 29, 2018

-

Version/s: 2.2.7

When Cinemachine has been uninstalled it will leave it's gizmo folder and files behind. Steps to repro - Open Unity 2019.1.0b10 -... Read more

0
votes
Fixed

Transform component of the object is not being updated properly when it ...

Inspector Framework

-

Oct 16, 2018

-

Version/s: 2018.2.12f1

How to reproduce: 1. Open attached project "EditModeBug.zip" and scene "SampleScene" 2. In Hierarchy window, select any "Buggy Obje... Read more

0
votes
Fixed

[Mac] EditorUtility.DisplayProgressBar crashes editor running example code

MacOS

-

Oct 28, 2018

-

Version/s: 2018.2.14f1

How to reproduce: 1. Create a new project 2. Create a new C# script named "EditorUtilityDisplayProgressBar" 3. Paste in the example ... Read more

0
votes
Won't Fix

Impossible to change Scale values when GameObject is disabled and enable...

Themes

-

Nov 27, 2018

-

Version/s: 2017.4.0f1, 2017.4.10f1, 2018.1.0a1, 2018.2.0a1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open the attached project 2. Open the "test" scene 3. Enter the Play Mode 4. In the Hierarchy window expand "Fe... Read more

6
votes
Fixed

[GPU PLM] [Crash] Editor throws Falling back to CPU lightmapper. And cra...

Progressive Lightmapper

-

Oct 16, 2018

-

Version/s: 2018.3.0b5

Steps to reproduce: 1. Download the attached project (FillGPUMemory) and open TestScene01 2. Navigate to Assets > Textures and sele... Read more

0
votes
Fixed

Test Runner does not run individual Test Fixtures

Package: Test-Framework

-

Oct 18, 2018

-

Version/s: 2018.1.6f1, 2018.2.0a1, 2018.2.13f1, 2018.3.0a1, 2019.1.0a1

To reproduce: 1. Open attached project 2. Open the Test Runner window 3. Right-click on test fixture named 'Fixture Tests("Answer",4... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.