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[Profiler] Selected sorting column resets to Time ms when reentering pla...
Steps to reproduce: 1. Create new project 2. Open Profiler 3. Press play button 4. In Profiler press on "Overview" column to sort in... Read more
Box manipulators do not match the outline and position of the composite ...
Steps to reproduce : - import the project attached - open the Composite Collider 2D scene - select the Composite object and edit th... Read more
Shader offset does not work since 5.5
Reproduction steps: 1. Open project attached(OffsetTest.zip) 2. Open scene "TestScene" 3. Change offset of materials "Mat1" and "Mat... Read more
[Standard Assets] ParticleSystemDestroyer.Stop fails to stop particle sy...
Reproduction Steps: 1. Import attached project. 2. Open "main" scene. 3. Enter Play mode. 4. Observe console. Expected result: Part... Read more
Auto updater removes the UnityEngine library import in a child class
Steps to reproduce: 1. Open the attached project (ImportTestProject.zip) with Unity 5.4 2. Observe the Sample2.cs contains using Uni... Read more
Material is not applied to the GameObject when ColorMask's RenderTarget ...
To reproduce: 1. Open attached project; 2. Run asdf scene; 3. Press on Plane and see that is White (should be red); 4. Open shader ... Read more
When the lighting is generated for multi-scenes, some scenes become white
Reproduction steps: 1. Open the attached project; 2. Open the scene "0"; 3. Drag the scenes "1", "2", "3" and "4" to the scene; 4. O... Read more
Setting Camera.main.opaqueSortMode to NoDistanceSort still sorts objects...
Reproduction steps: 1. Open project attached(Sorting.zip) 2. Open scene "SortingTest" 3. Press play. 4. Open frame debugger. Expect... Read more
[REGRESSION] Crash when FileOpenPicker is called
Steps to reproduce: 1. Open attached project 2. Build VS solution 3. Open VS solution 4. Connect a keyboard to HoloLens 5. Deploy on... Read more
DrawMeshInstancedIndirect being registered in the profiler as Camera.Ren...
Steps to reproduce: 1. Open the attached project (instancing_test_debug.zip) 2. Open the Assets/test.unity scene 3. Run the scene 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs