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Excessive Editor load time for scenes using Asset bundles which contain ...
To reproduce: 1. Open the QA's attached project 2. Play the "SampleScene" and click the "Download meshes - Colliders" 3. Build and r... Read more
[General] Prefab with RectTransform and TextMeshPro component is in UI E...
How to reproduce: 1. Open attached project "ui-environment.zip" 2. In Project window, select "Assets" -> "Prefabs" -> "TextMeshPro"... Read more
[Physics] Having the static flag on a game object and a rigid body yield...
Repro steps: - download attached project - Open the sample scene - Press play. Notice that the sphere drops - Open the _RealtimeGI s... Read more
Custom function under GameObject menu does not appear in the right-click...
How to reproduce: 1. Open tester-submitted project (CustomMenuItemFunction) 2. Click the 'GameObject' option in the toolbar - both c... Read more
Cinemachine - When uninstalled it will leave Gizmos > Cinemachine folder...
When Cinemachine has been uninstalled it will leave it's gizmo folder and files behind. Steps to repro - Open Unity 2019.1.0b10 -... Read more
Transform component of the object is not being updated properly when it ...
How to reproduce: 1. Open attached project "EditModeBug.zip" and scene "SampleScene" 2. In Hierarchy window, select any "Buggy Obje... Read more
[Mac] EditorUtility.DisplayProgressBar crashes editor running example code
How to reproduce: 1. Create a new project 2. Create a new C# script named "EditorUtilityDisplayProgressBar" 3. Paste in the example ... Read more
Impossible to change Scale values when GameObject is disabled and enable...
How to reproduce: 1. Open the attached project 2. Open the "test" scene 3. Enter the Play Mode 4. In the Hierarchy window expand "Fe... Read more
[GPU PLM] [Crash] Editor throws Falling back to CPU lightmapper. And cra...
Steps to reproduce: 1. Download the attached project (FillGPUMemory) and open TestScene01 2. Navigate to Assets > Textures and sele... Read more
Test Runner does not run individual Test Fixtures
To reproduce: 1. Open attached project 2. Open the Test Runner window 3. Right-click on test fixture named 'Fixture Tests("Answer",4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow