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Unity fails to generate secondary UVs for some triangles
Steps to reproduce: 1. Open attached project "UnityUnwrappingIssue (1).zip" 2. Lighting Settings -> Bake 3. Observe GameObject in th... Read more
[Mobile] UnityWebRequest.responseCode always returns 0 instead of 401
To reproduce: 1. Open users attached project "UnityWebRequestIssue.zip" 2. Enter Play mode 3. Observe in the console "Response code:... Read more
UIElements.Label disabled text style in custom Editor button is lost whe...
How to reproduce: 1. Open user attached project "BugUndo.zip" 2. Click BUG > Broken controls 3. In Project Window right click and ch... Read more
DrawMesh (and similar) from CommandBuffer does not add gpu timestamps so...
Step: 1. Open repro project attached by QA 2. Enter play mode 3. Open profiler, search "headlight" 4. Observe item "headlight" item,... Read more
"FF" hotkey in scene view, not working anymore
Using the "F" hotkey twice (2x"F" = "FF") in the Scene window sets the scene camera in follow mode of the selected object. This is e... Read more
Cannot apply in "Sprite Editor" when changing only "Pivot Unit Mode"
How to reproduce: 1. Open attached project "teste.zip" 2. In Project window, navigate to and select "Assets" -> "nave" 3. In Inspec... Read more
[Android] ARFoundation hangs on launch after quitting a previous session...
Steps to reproduce: 1. Open attached project 2. Launch app 3. Hit the back button to quit back to home screen 4. Launch app again 5.... Read more
Build fails on the IJob when using Burst Compiler
To reproduce: 1. Open user's submitted project ("BurstTest") 2. Build the project for Windows -- Build fails Reproduced with: 2018.... Read more
InvalidProgramException is thrown when calling methods with ref variable...
Reproduction steps: 1. Open the attached project "1117637.zip" 2. Open and play "SampleScene" Expected: Console logs "2" and "10" A... Read more
[ShaderGraph] You can connect nodes with output not applicable to the Ma...
You can connect nodes with output not applicable to the Master Node in the Sub-graph, but deleting that unapplicable node, creates "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device