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[Android] Reflection probes are too bright with GLES3
Reflection probes are too bright with GLES3 Read more
[Android] Reflective surfaces are almost totally black on Samsung Galaxy...
Reflective surfaces are almost totally black on Samsung Galaxy S III Mini ARM Mali-400 Read more
Cannot select objects when Camera.Render() function is working
Reproduction steps: 1. Open the attached project 776325 2. Open scene "scene" 3. Try to select any object by clicking on them in the... Read more
[Preview] GameObject is partially rendered when camera with "Don't clear...
Steps to reproduce: 1. Download and open project "camera" 2. Open "Main" scene 3. Select Main camera 4. Play the scene and look at C... Read more
[Crash] Loading movie texture on scene load crash
What happened: The editor occasionally crashes (aprox 20% of the time) with a directx11 access violation error when setting up an ex... Read more
[VR] Combination of Player settings changes crashes Unity Editor
Using a simple project (probably any project) the Editor will crash if: 1) When the Editor session starts, VR is enabled and defaul... Read more
[Asset Bundles] Game crashes during async bundle loading
Standalone player crashes half of the time. Editor reported to crash too but couldn't reproduce on mac. How to reproduce: 1. Build ... Read more
Incorrect scale after removing a child with 'worldPositionStays' set
Steps to reproduce: 1. Open attached project's scene "Scale Bug". 2. Enter play mode. 3. Cube starts to scale even though it is only... Read more
Bool PropertyField is unclickable if it is Indented and has low labelWidth
Steps to reproduce: 1. Open attached project "776991.zip" 2. Open scene "repro" 3. In hierarchy, select Direction Light 4. Notice t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Context Menu items are ordered incorrectly
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project