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[AMD Radeon only] Shadows.PrepareShadowMap Prevents SceneLoadAsync from ...
We're breaking down a common reported problem "SceneLoadAsync is not Async" https://fogbugz.unity3d.com/f/cases/845531/ to attempt t... Read more
Editor windows layout is being saved/loaded incorrectly when saving undo...
Steps to repro: 1. Create a new project 2. Organize windows on an external monitor, as shown in "beforeLoad.png" 3. Save the layout ... Read more
[IL2CPP] AOT exception is thrown when using a dynamic delegate call
Steps to reproduce: 1. Download 1097010_repro.zip 2. Build project for Standalone with IL2CPP backend 3. Launch the build app. Expe... Read more
[Addressables] "Exception: RawDataProvider unable to load from url" when...
Steps to reproduce: 1. Open user attached project 2. Play the "SampleScene" and observe a grid of playing cards loaded 3. Build & Ru... Read more
Crash on mono_method_to_ir when trying to build after the project was cr...
To reproduce: 1. Open attached project "1089219.zip" 2. Build for any platform (tested on macOS standalone and iOS) Expected result... Read more
[Android] [LWRP] Some Sprites are not rendered in the scene
1) Download attached project and open in Unity 2) Make sure Graphics API is set to Gles3 3) Build and run on a device 4) Press Play ... Read more
NullReferenceException errors continuously thrown when CTRL + Left Click...
How to reproduce: 1. Open the attached project (New Unity Project.zip) 2. Open "New Timeline.playable" with Timeline Editor and sele... Read more
When Multiselecting in 2D mode, the rectangle looks scewed when the sele...
When Multiselecting in 2D mode, the rectangle looks scewed when the selection touches a rotated object first To reproduce: 1. Creat... Read more
[Android] Thread.Sleep inconsistencies on some systems when LoadingScene
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android 3. Observe that animation did not play from the beginnin... Read more
NGUI Prefabs does not support Prefab Mode.
How to reproduce: 1. Open user's attached 'TurnBasedBattle.zip' project 2. Open 'TurnedBasedBattle' scene 3. Expand 'Root' object in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Rendered GameObject using the SpriteLitDefault Material becomes invisible when animating with the URP Sprite-Lit-Default Shader
- Compilation errors occur when using PluginAPI headers in a C environment
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action