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Vertex error in console when heightmesh has 64k + vertices.
When Heightmesh debug gfx overlay is enabled and the heightmesh has more than 64k vertices the console shows error: vertexCount <= ... Read more
NullReferenceException when moving a script between Inspector and Hierarchy
1. Open attached project 2. Open Ugnius_test_scene 3. Move CookingObjectScript from FoodStall to it's child object "Entrence" Expec... Read more
EditorGUI.DrawPreviewTexture doesn't render texture alpha
To Reproduce: 1. Open the attached project, selestc texture '1' in assets, set it's 'Alpha Is Transparency' to true. 2. Open 'Window... Read more
GCSettings.LatencyMode is set to Batch on WP8 devices
GCSettings.LatencyMode by default is set to batch on Windows Phone devices, while on the editor it is set to Interactive. To reprod... Read more
[Materials] Creating materials leaks memory
Creating new materials leaks memory. To reproduce: 1. Open attached project 2. Open Untitled scene 3. Enter play mode 4. Observe ... Read more
Wrong upgrading project message when going from 5.x back to 4.x
To reproduce: 1) Create new project with 5.x. 2) Create a cube and material with standard shader 3) Attach material to cube 4) Open ... Read more
Render textures seem to be incredibly slow on OS X
To reproduce: 1. Open attached project 2. Open test scene 3. Change the Itariations slider Expected result: The performance is at le... Read more
If I used a mask processing, slider set to 0 value at a time, will be al...
To reproduce: 1. Open BugTest Scene 2. Press play 3. Change silder value to 0 4. Change silder value greater than 0 5. Notice that s... Read more
UnityScript files with a child class and an IEnumerator function cause a...
Unityscripts with inheritance and IEnumerator functions can cause an exception once called: [System.Runtime.InteropServices.SEHExce... Read more
Input field selection is immediately deactivated after moving mouse
To reproduce: 1. Open the attached project 2. Open the ActivateInputFieldTest.unity scene 3. Press play. Don't move the cursor or cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL