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Creating a Ragdoll doesn't dirty the scene
Reproduction steps: 1. Open "1151547" project 2. Create a Ragdoll with the Model in the "SampleScene" 3. Enter Play mode to check t... Read more
Targets are null in custom editors during OnDisable when deleting an ass...
How to reproduce: - Select or create a new Asset of type NewScriptableObject in the project. - Delete the asset from the project br... Read more
[MacOS][Frame Debugger] Debugging "Render Opaques" doesn't draw "DrawMes...
Reproduction steps: 1. Open "addressables-build-issue.zip" project 2. Build MacOS Standalone with "Development" build enabled 3. Op... Read more
Windows player always on top after switching ExclusiveFullScreen to Full...
To reproduce: 1. Open attached project "screenmode.zip" (Note you may need to start the application in Windowed mode for this to rep... Read more
Scene is saveable when it was dragged and dropped to Hardlink / Symbolic...
How to reproduce: 1. Install Link Shell Extension 2. Create a new project 3. Create a Symbolic link to a folder outside the Assets f... Read more
Hub shows inaccurate storage space when installing a new version or addi...
How to reproduce: 1. Open Unity Hub 2. Installs>Add 3. Select any version 4. Check your computer space and compare it to what Unity... Read more
Timeline extrapolation indicator is almost invisible when using Personal...
How to reproduce: 1. Open attached project "ExtrapolationInvisible.zip" 2. Open Timeline window 3. Select "GameObject" in the Hierar... Read more
Profile percentages for a CustomSampler change when recording is stopped...
How to reproduce: 1. Open the attached project "bug-profiler-load-timings.zip" and scene "SampleScene" 2. Open the Profiler window 3... Read more
[UAAL][GoogleVR][Android] Unity build fails complaining about ligbvr-aud...
How to reproduce: 1. Open attached "StrippedProject" 2. Build Android application Expected result - Build is successful Actual res... Read more
EditorWindow.OnDestroy is called twice when closing a custom Editor window
How to reproduce: 1. Open user-submitted project (QuickSourceCheck) 2. In the toolbar select Window > My Window 3. Close the custom ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when pressing the "Enter" key to select an item in a ListView
- Burst internal compiler errors are thrown when creating a new 2D project
- Tile Paint action disappears from Undo History when Tile Selection tool has been used beforehand
- The pregenerated LightDefinition.cs.hlsl does not match the source LightDefinition.cs when regenerating shader includes
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components