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[UWP] Player crash when closing webcam.
UWP player crashes when the user stops webcam. Repro: 1. Download attached project 2. Build & Run UWP player 3. Press Esc then Spac... Read more
Saving linear data with "EncodeToEXR" distorts the data
Reproduction steps: 1. Open "MinimalRepro" project 2. "Window" -> "PropTest" 3. "DoIt" 4. See Console output Expected Result: "Ori... Read more
[2D] [AnimV2] Errors appear when deleting all vertices from a rigged sprite
[2D] [AnimV2] Two error messages appear in Console when deleting all vertices from a sprite that was rigged with bones, geometry, an... Read more
[LightProbes] Additively loading Light Probes when using Realtime GI cau...
Version 2018.2.10f1 (674aa5a67ed5) Thu, 20 Sep 2018 09:27:53 GMT Branch: 2018.2/release Repro: 01 - Clone and update the following ... Read more
[HUB] Editor does not sign out after quitting HUB from Unity Hub tray.
Unity editor does not sign out after closing the Hub. Steps to repro: 1. Open Unity project from HUB. 2. Sign in using Editor Menu(... Read more
NullReferenceException error appears after running tests from the Test R...
Steps to reproduce: 1. Open attached Unity project 2. Open Test Runner window 3. Press 'Run all in player' 4. After tests are ran in... Read more
Performance data is being sent when Analytics are disabled in Runtime on...
To reproduce: 1. Open the testing project; 2. Make sure Analytics, Cloud Diagnostics, HW Stats, Performance Reporting are enabled; ... Read more
PackedMemorySnapshot: "subSystemList" detected with wrong type
To reproduce: 1) Open user attached project 2) Click Mainmenu > BugReport > Open TestCode Window 3) Click "Capture Memory" button A... Read more
[LWRP] 2 errors appears in the Console about missing type or namespace '...
Steps to reproduce: 1) Open Unity Hub and create a new 3D project 2) Download LWRP 5.2.0 package using Package Manager Observe 2 er... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow