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A mistake in the NavMeshPath.corners example
http://docs.unity3d.com/Documentation/ScriptReference/NavMeshPath-corners.html This: lengthSoFar = Vector3.Distance(previousCorner,... Read more
Sprite animation twitches it's position for a frame
To reproduce: 1. Open attached project 2. Open scene "AnimationTesting" 3. Enter play mode - notice that the sprite twitches in posi... Read more
When creating a Scoreloop Social client from the BlackBerry
1) What happened When creating a Scoreloop Social client from the BlackBerry plugin, the game crashes always on a real device. Howev... Read more
Short freeze when selecting an object in the Hierarchy in playmode
Steps to reproduce : - import the project attached - open the testscene - press play - select the ball in the Hierarchy and notice... Read more
-source 1.6 -target 1.6 options must be used when compiling Java plugins...
http://docs.unity3d.com/Documentation/Manual/PluginsForAndroid.html page should be updated specifying that "-source 1.6 -target 1.6"... Read more
Shaders should not be cached on Vivante GC1000
Buggy device drivers with Vivante GC1000 GPU causes problems when shaders are cached. Shader caching should be automatically disable... Read more
Incorrect resolution after snapping application's window
While Unity shows splash screen, snap application's window to left/right. After splash screen, application shows full screen (full w... Read more
custom cursor doesn't apear in a built project
To reproduce: 1. Open attached project 2. Build and run Expected result: The cursor appears Actual result: There's no cursor Read more
[Textures][Cursors] Due to a wrong texture setting custom cursor isn't d...
Cursor had a wrong texture type (which was not marked as "readable"). Maybe we should log a more direct warning when that happens. ... Read more
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