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Sprites become black when switching platform to iOS
To reproduce this bug: 1. Open the attached project 2. Drag one of the sprites into the scene 3. Go to build settings 4. Switch pla... Read more
Physics2D.RaycastAll don't calculate hit for CircleCollider2D if distanc...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. Press play 4. Notice in the console that only RaycCaste... Read more
When only having UI Panel in the scene, EventSystem.Update() allocates 3...
To reproduce this issue: 1. Create a new project 2. Add UI Panel to scene ( Create->UI->Panel) 3. Play the scene 4. Open profiler 5... Read more
TextMesh anchor is misaligned when opening a 4.5 project in 4.6
To Reproduce: 1. Open this project in 4.5 and 4.6. 2. Notice that the middleCenter anchor of the textMesh component is positioned ... Read more
UI Button that is set as the selected GameObject does not appear as high...
To reproduce: 1. Open attached project 2. Open testScene 3. Press play 4. Press A 5. Press Q 6. Notice that Return button is highl... Read more
Warning is logged when application using terrain is launched on Windows ...
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported This ca... Read more
Object animates wrongly between 2 keyframes which have same properties
To reproduce this issue: 1. Import the attached package 2. Open the scene 3. It has a cube with animation 4. Animation has 3 keyfra... Read more
Rect Tool does not work correctly with Deferred Rendering
To reproduce this bug: 1. Create a new project 2. Create UI object ( for example Button) ( Create -> UI -> Button ) 3. Select Main ... Read more
When creating new project and browsing for folder in Home, sometimes it ...
To reproduce: 1) Open Unity 2) Click "New Project" 3) Click "..." to browse 4) Select a different directory - it doesn't get updated... Read more
Can't enter newlines in textmesh text field with alt+return
Even though documentation states that you can make new lines in Text Mesh with Alt+Return, this is not true - the shortcut does noth... Read more
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